----------------------------------------------------------------------- - All the Same - - CHANGELOG - ----------------------------------------------------------------------- v0.8 (17-Jul-2007) * The PSP version will start in usermode. I couldn't get the network module to work in the kernel mode either, and running the app in kernel mode caused other things go bad. * Added push and pop matrix calls to all video drawing functions. * Removed videoLoadIdentity() calls from the sprite drawing functions. * Removed as videoDrawRectangle2DWithPosition() as it can be done with videoDrawRectangle2D(). * Updated the examples (Linux and PSP), they should be pretty clear now. Removed all references from code to Robots of Kill. v0.7 (11-Jul-2007) * Removed videoDrawTriangle() as it can be done with other functions. * Gave better names to all the vertex formats and mesh drawing functions. * Made SDL main.c use the API, not poke the video values directly. * Added videoEnable() and videoDisable(). * videoSetColor() doesn't enable/disable blending any more. * Removed PSP/src/file.c as Posix file i/o works fine on PSP. * Moved the message management from the networking subsystem to the game side (i.e., completely changed the network API). * Cleaned up the PSP version. v0.6 (07-Jul-2007) * Initial release. GBAX2007 competition entry. Will be released to public later after the competition is over.