- 1. Introduction
- 2. Assembler Directives
- 2.1.
.8BIT
- 2.2.
.16BIT
- 2.3.
.24BIT
- 2.4.
.ACCU 8
- 2.5.
.INDEX 8
- 2.6.
.ASM
- 2.7.
.ENDASM
- 2.8.
.DBRND 20, 0, 10
- 2.9.
.DWRND 20, 0, 10
- 2.10.
.DBCOS 0.2, 10, 3.2, 120, 1.3
- 2.11.
.DBSIN 0.2, 10, 3.2, 120, 1.3
- 2.12.
.DWCOS 0.2, 10, 3.2, 1024, 1.3
- 2.13.
.DWSIN 0.2, 10, 3.2, 1024, 1.3
- 2.14.
.NAME "NAME OF THE ROM"
- 2.15.
.ROMBANKS 2
- 2.16.
.RAMSIZE 0
- 2.17.
.EMPTYFILL $C9
- 2.18.
.CARTRIDGETYPE 1
- 2.19.
.COUNTRYCODE 1
- 2.20.
.VERSION 1
- 2.21.
.DESTINATIONCODE 1
- 2.22.
.NINTENDOLOGO
- 2.23.
.GBHEADER
- 2.24.
.SMSHEADER
- 2.25.
.LICENSEECODEOLD $1A
- 2.26.
.LICENSEECODENEW "1A"
- 2.27.
.COMPUTEGBCHECKSUM
- 2.28.
.COMPUTESMSCHECKSUM
- 2.29.
.COMPUTESNESCHECKSUM
- 2.30.
.SMSTAG
- 2.31.
.SDSCTAG 1.0, "DUNGEON MAN", "A wild dungeon exploration game", "Ville Helin"
- 2.32.
.COMPUTEGBCOMPLEMENTCHECK
- 2.33.
.INCDIR "/usr/programming/gb/include/"
- 2.34.
.INCLUDE "cgb_hardware.i"
- 2.35.
.INCBIN "sorority.bin"
- 2.36.
.INPUT NAME
- 2.37.
.BACKGROUND "parallax.gb"
- 2.38.
.UNBACKGROUND $1000 $1FFF
- 2.39.
.FAIL
- 2.40.
.FCLOSE FP_DATABIN
- 2.41.
.FOPEN "data.bin" FP_DATABIN
- 2.42.
.FREAD FP_DATABIN DATA
- 2.43.
.FSIZE FP_DATABIN SIZE
- 2.44.
.MACRO TEST
- 2.45.
.ENDM
- 2.46.
.SHIFT
- 2.47.
.FASTROM
- 2.48.
.SLOWROM
- 2.49.
.SMC
- 2.50.
.HIROM
- 2.51.
.EXHIROM
- 2.52.
.LOROM
- 2.53.
.BASE $80
- 2.54.
.BLOCK "Block1"
- 2.55.
.ENDB
- 2.56.
.BANK 0 SLOT 1
- 2.57.
.SLOT 1
- 2.58.
.ROMBANKSIZE $4000
- 2.59.
.ORG $150
- 2.60.
.ORGA $150
- 2.61.
.DS 256, $10
- 2.62.
.DSB 256, $10
- 2.63.
.DSTRUCT waterdrop INSTANCEOF water DATA "tingle", 40, 120
- 2.64.
.DSW 128, 20
- 2.65.
.DB 100, $30, %1000, "HELLO WORLD!"
- 2.66.
.BYT 100, $30, %1000, "HELLO WORLD!"
- 2.67.
.DBM filtermacro 1, 2, "encrypt me"
- 2.68.
.SYM SAUSAGE
- 2.69.
.SYMBOL SAUSAGE
- 2.70.
.BR
- 2.71.
.BREAKPOINT
- 2.72.
.ASCIITABLE
- 2.73.
.ENDA
- 2.74.
.ASCTABLE
- 2.75.
.ASC "HELLO WORLD!"
- 2.76.
.DW 16000, 10, 255
- 2.77.
.WORD 16000, 10, 255
- 2.78.
.DWM filtermacro 1, 2, 3
- 2.79.
.DEFINE IF $FF0F
- 2.80.
.DEF IF $FF0F
- 2.81.
.EQU IF $FF0F
- 2.82.
.REDEFINE IF $0F
- 2.83.
.REDEF IF $0F
- 2.84.
.IF DEBUG == 2
- 2.85.
.IFDEF IF
- 2.86.
.IFEXISTS "main.s"
- 2.87.
.UNDEFINE DEBUG
- 2.88.
.UNDEF DEBUG
- 2.89.
.IFNDEF IF
- 2.90.
.IFDEFM \2
- 2.91.
.IFNDEFM \2
- 2.92.
.IFEQ DEBUG 2
- 2.93.
.IFNEQ DEBUG 2
- 2.94.
.IFLE DEBUG 2
- 2.95.
.IFLEEQ DEBUG 2
- 2.96.
.IFGR DEBUG 2
- 2.97.
.IFGREQ DEBUG 2
- 2.98.
.ELSE
- 2.99.
.ENDIF
- 2.100.
.REPEAT 6
- 2.101.
.REPT 6
- 2.102.
.ENDR
- 2.103.
.ENUM $C000
- 2.104.
.ENDE
- 2.105.
.STRUCT enemy_object
- 2.106.
.ENDST
- 2.107.
.MEMORYMAP
- 2.108.
.ENDME
- 2.109.
.ROMBANKMAP
- 2.110.
.ENDRO
- 2.111.
.SEED 123
- 2.112.
.SECTION "Init" FORCE
- 2.113.
.RAMSECTION "Vars" BANK 0 SLOT 1 ALIGN 4
- 2.114.
.ENDS
- 2.115.
.ROMGBC
- 2.116.
.ROMGBCONLY
- 2.117.
.ROMDMG
- 2.118.
.ROMSGB
- 2.119.
.EXPORT work_x
- 2.120.
.PRINTT "Here we are...\n"
- 2.121.
.PRINTV DEC DEBUG+1
- 2.122.
.OUTNAME "other.o"
- 2.123.
.SNESHEADER
- 2.124.
.ENDSNES
- 2.125.
.SNESNATIVEVECTOR
- 2.126.
.ENDNATIVEVECTOR
- 2.127.
.SNESEMUVECTOR
- 2.128.
.ENDEMUVECTOR
- 2.1.
- 3. Assembler Syntax
- 4. Error Messages
- 5. Supported ROM/RAM/Cartridge Types (WLA-GB)
- 6. Bugs
- 7. Files
- 8. Temporary Files
- 9. Compiling
- 10. Linking
- 11. Arithmetics
- 12. Binary to DB Conversion
- 13. Things you should know about coding for…
- 14. WLA Flags
- 15. Extra compile time definitions
- 16. Good things to know about WLA
- 17. WLA DX’s architectural overview
- 18. WLA Symbols
- 19. Legal Note
1. Introduction¶
The history behind WLA DX, from the original author, Ville Helin:
I wrote this because I had never written an assembler before and I really needed a macro assembler which could compile the GB-Z80 code I wrote. ;) Gaelan Griffin needed real Z80 support for his SMS projects so I thought I could write WLA to be a little more open and nowadays it supports all the Z80 systems you can think of. You’ll just have to define the memorymap of the destination machine for your project. After fixing some bugs I thought I could add support for 6502 systems so all NES-people would get their share of WLA as well. After finishing that few people said they’d like 65816 support (they had SNES developing in mind) so I added support for that. And then I thought I should write a 6510 version of WLA as well…
This is my ideal GB-Z80 macro assembler (not in final form, not yet). ;) Tastes differ. Thus WLA! Notice that WLA was initially made for Game Boy developers so the GB-Z80 version and the rest differ a little.
Good to know about WLA DX:
Almost all rules that apply to Z80 source code processing with WLA DX apply also to 6502, 65C02, 6510, 65816, HUC6280 and SPC-700.
About the names: WLA DX means all the tools covered in this documentation. So WLA DX includes WLA GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 macro assembler (what a horribly long name), WLAB, and WLALINK GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 linker. We use plain WLA to refer to the macro assembler in this document.
There was WLAD, an GB-Z80 dissassembler, but it has been discontinued and removed from the project and the documentation.
Currently WLA can also be used as a patch tool. Just include the original
ROM image into the project with .BACKGROUND
and insert e.g.,
OVERWRITE .SECTION
s to patch the desired areas. Output the data into a new
ROM image and there you have it. 100% readable (asm coded) patches are reality!
Note that you can directly compile only object and library files. You must use WLALINK to link these (or only one, if you must) into a ROM/program file.
2. Assembler Directives¶
Here’s the order in which the data is placed into the output:
- Data and group 3 directives outside sections.
- Group 2 directives.
- Data and group 3 directives inside sections.
- Group 1 directives.
ALL | All, GB-Z80, Z80, 6502, 65C02, 6510, 65816, HUC6280 and SPC-700 versions apply. |
GB | Only the GB-Z80 version applies. |
GB8 | Only the GB-Z80 and 65816 versions apply. |
Z80 | Only the Z80 version applies. |
658 | Only the 65816 version applies. |
SPC | Only the SPC-700 version applies. |
65x | Only the 6502, 65C02, 6510, 65816 and HUC6280 versions apply. |
!GB | Only the Z80, 6502, 65C02, 6510, 65816, HUC6280 and SPC-700 versions apply. |
Group 1:
GB | .COMPUTEGBCHECKSUM |
Z80 | .COMPUTESMSCHECKSUM |
658 | .COMPUTESNESCHECKSUM |
Z80 | .SDSCTAG 1.0, "DUNGEON MAN", "A wild dungeon exploration game", "Ville Helin" |
Z80 | .SMSTAG |
Group 2:
GB | .CARTRIDGETYPE 1 |
GB | .COUNTRYCODE 1 |
GB | .VERSION 1 |
GB | .DESTINATIONCODE 1 |
GB | .NINTENDOLOGO |
GB | .GBHEADER |
Z80 | .SMSHEADER |
GB | .COMPUTEGBCOMPLEMENTCHECK |
ALL | .EMPTYFILL $C9 |
658 | .ENDEMUVECTOR |
658 | .ENDNATIVEVECTOR |
658 | .ENDSNES |
ALL | .EXPORT work_x |
658 | .FASTROM |
658 | .HIROM |
658 | .EXHIROM |
GB | .LICENSEECODENEW "1A" |
GB | .LICENSEECODEOLD $1A |
658 | .LOROM |
GB8 | .NAME "NAME OF THE ROM" |
ALL | .OUTNAME "other.o" |
GB | .RAMSIZE 0 |
GB | .ROMDMG |
GB | .ROMGBC |
GB | .ROMGBCONLY |
GB | .ROMSGB |
658 | .SLOWROM |
658 | .SMC |
658 | .SNESEMUVECTOR |
658 | .SNESHEADER |
658 | .SNESNATIVEVECTOR |
Group 3:
65x | .16BIT |
658 | .24BIT |
65x | .8BIT |
658 | .ACCU 8 |
ALL | .ASC "HELLO WORLD!" |
ALL | .ASCTABLE |
ALL | .ASCIITABLE |
ALL | .ASM |
ALL | .BACKGROUND "parallax.gb" |
ALL | .BANK 0 SLOT 1 |
ALL | .BASE $80 |
ALL | .BLOCK "Block1" |
ALL | .BR |
ALL | .BREAKPOINT |
ALL | .BYT 100, $30, %1000, "HELLO WORLD!" |
ALL | .ROMBANKSIZE $4000 |
ALL | .DB 100, $30, %1000, "HELLO WORLD!" |
ALL | .DBM filtermacro 1, 2, "encrypt me" |
ALL | .DBCOS 0.2, 10, 3.2, 120, 1.3 |
ALL | .DBRND 20, 0, 10 |
ALL | .DBSIN 0.2, 10, 3.2, 120, 1.3 |
ALL | .DEFINE IF $FF0F |
ALL | .DEF IF $FF0F |
ALL | .DS 256, $10 |
ALL | .DSB 256, $10 |
ALL | .DSTRUCT waterdrop INSTANCEOF water DATA "tingle", 40, 120 |
ALL | .DSW 128, 20 |
ALL | .DW 16000, 10, 255 |
ALL | .DWM filtermacro 1, 2, 3 |
ALL | .DWCOS 0.2, 10, 3.2, 1024, 1.3 |
ALL | .DWRND 20, 0, 10 |
ALL | .DWSIN 0.2, 10, 3.2, 1024, 1.3 |
ALL | .ELSE |
ALL | .ENDA |
ALL | .ENDASM |
ALL | .ENDB |
ALL | .ENDE |
ALL | .ENDIF |
ALL | .ENDM |
ALL | .ENDME |
ALL | .ENDR |
ALL | .ENDRO |
ALL | .ENDS |
ALL | .ENDST |
ALL | .ENUM $C000 |
ALL | .EQU IF $FF0F |
ALL | .FAIL |
ALL | .FCLOSE FP_DATABIN |
ALL | .FOPEN "data.bin" FP_DATABIN |
ALL | .FREAD FP_DATABIN DATA |
ALL | .FSIZE FP_DATABIN SIZE |
ALL | .IF DEBUG == 2 |
ALL | .IFDEF IF |
ALL | .IFDEFM \2 |
ALL | .IFEQ DEBUG 2 |
ALL | .IFEXISTS "main.s" |
ALL | .IFGR DEBUG 2 |
ALL | .IFGREQ DEBUG 1 |
ALL | .IFLE DEBUG 2 |
ALL | .IFLEEQ DEBUG 1 |
ALL | .IFNDEF IF |
ALL | .IFNDEFM \2 |
ALL | .IFNEQ DEBUG 2 |
ALL | .INCBIN "sorority.bin" |
ALL | .INCDIR "/usr/programming/gb/include/" |
ALL | .INCLUDE "cgb_hardware.i" |
658 | .INDEX 8 |
ALL | .INPUT NAME |
ALL | .MACRO TEST |
ALL | .MEMORYMAP |
ALL | .ORG $150 |
ALL | .ORGA $150 |
ALL | .PRINTT "Here we are...\n" |
ALL | .PRINTV DEC DEBUG+1 |
ALL | .RAMSECTION "Vars" BANK 0 SLOT 1 ALIGN 4 |
ALL | .REDEFINE IF $F |
ALL | .REDEF IF $F |
ALL | .REPEAT 6 |
ALL | .REPT 6 |
ALL | .ROMBANKMAP |
ALL | .ROMBANKS 2 |
ALL | .SEED 123 |
ALL | .SECTION "Init" FORCE |
ALL | .SHIFT |
ALL | .SLOT 1 |
ALL | .STRUCT enemy_object |
ALL | .SYM SAUSAGE |
ALL | .SYMBOL SAUSAGE |
ALL | .UNBACKGROUND $1000 $1FFF |
ALL | .UNDEFINE DEBUG |
ALL | .UNDEF DEBUG |
ALL | .WORD 16000, 10, 255 |
Descriptions:
2.1. .8BIT
¶
There are a few mnemonics that look identical, but take different sized arguments. Here’s a list of such 6502 mnemonics:
ADC, AND, ASL, BIT, CMP, CPX, CPY, DEC, EOR, INC, LDA, LDX, LDY, ORA, ROL, SBC, STA, STX and STY.
For example:
LSR 11 ; $46 $0B
LSR $A000 ; $4E $00 $A0
The first one could also be
LSR 11 ; $4E $0B $00
.8BIT
is here to help WLA to decide to choose which one of the opcodes it
selects. When you give .8BIT
(default) no 8-bit address/value is expanded
to 16-bits.
By default WLA uses the smallest possible size. This is true also when WLA finds a computation it can’t solve right away. WLA assumes the result will be inside the smallest possible bounds, which depends on the type of the mnemonic.
You can also use the fixed argument size versions of such mnemonics by giving the size with the operand (i.e., operand hinting). Here are few examples:
LSR 11.B ; $46 $0B
LSR 11.W ; $4E $0B $00
In WLA-65816 .ACCU
/.INDEX
/SEP
/REP
override
.8BIT
/.16BIT
/.24BIT
when considering the immediate values, so be
careful. Still, operand hints override all of these, so use them to be sure.
This is not a compulsory directive.
2.2. .16BIT
¶
Analogous to .8BIT
. .16BIT
forces all addresses and immediate values to
be expanded into 16-bit range, when possible, that is.
LSR 11 ; $46 $0B
that would be the case, normally, but after .16BIT
it becomes
LSR 11 ; $4E $0B $00
This is not a compulsory directive.
2.3. .24BIT
¶
Analogous to .8BIT
and .16BIT
. .24BIT
forces all addresses to
be expanded into 24-bit range, when possible, that is.
AND $11 ; $25 $11
that would be the case, normally, but after .24BIT
it becomes
AND $11 ; $2F $11 $00 $00
If it is not possible to expand the address into .24BIT
range,
then WLA tries to expand it into 16-bit range.
This is not a compulsory directive.
2.4. .ACCU 8
¶
Forces WLA to override the accumulator size given with SEP
/REP
.
.ACCU
doesn’t produce any code, it only affects the way WLA interprets the
immediate values (8 for 8 bit operands, 16 for 16 bit operands) for opcodes
dealing with the accumulator.
So after giving .ACCU 8
AND #6
will produce $29 $06
, and after giving .ACCU 16
AND #6
will yield $29 $00 $06
.
Note that SEP
/REP
again will in turn reset the accumulator/index
register size.
This is not a compulsory directive.
2.5. .INDEX 8
¶
Forces WLA to override the index (X
/Y
) register size given with
SEP
/REP
. .INDEX
doesn’t produce any code, it only affects the way
WLA interprets the immediate values (8
for 8 bit operands, 16
for 16
bit operands) for opcodes dealing with the index registers.
So after giving .INDEX 8
CPX #10
will produce $E0 $A0
, and after giving .INDEX 16
CPX #10
will yield $E0 $00 $A0
.
Note that SEP
/REP
again will in turn reset the accumulator/index
register size.
This is not a compulsory directive.
2.6. .ASM
¶
Tells WLA to start assembling. Use .ASM
to continue the work which has been
disabled with .ENDASM
. .ASM
and .ENDASM
can be used to mask away
big blocks of code. This is analogous to the ANSI C -comments (/*...*/
),
but .ASM
and .ENDASM
can be nested, unlike the ANSI C -counterpart.
This is not a compulsory directive.
2.7. .ENDASM
¶
Tells WLA to stop assembling. Use .ASM
to continue the work.
This is not a compulsory directive.
2.8. .DBRND 20, 0, 10
¶
Defines bytes, just like .DSB
does, only this time they are filled with
(pseudo) random numbers. We use the integrated Mersenne Twister to generate
the random numbers. If you want to seed the random number generator,
use .SEED
.
The first parameter (20
in the example) defines the number of random
numbers we want to generate. The next two tell the range of the random
numbers, i.e. min and max.
Here’s how it works:
.DBRND A, B, C
for (i = 0; i < A; i++)
output_data((rand() % (C-B+1)) + B);
This is not a compulsory directive.
2.10. .DBCOS 0.2, 10, 3.2, 120, 1.3
¶
Defines bytes just like .DSB
does, only this time they are filled with
cosine data. .DBCOS
takes five arguments.
The first argument is the starting angle. Angle value ranges from 0
to
359.999
…, but you can supply WLA with values that are out of the range -
WLA fixes them ok. The value can be integer or float.
The second one descibes the amount of additional angles. The example will define 11 angles.
The third one is the adder value which is added to the angle value when next angle is calculated. The value can be integer or float.
The fourth and fifth ones can be seen from the pseudo code below, which
also describes how .DBCOS
works. The values can be integer or float.
Remember that cos
(and sin
) here returns values ranging from
-1
to 1
.
.DBCOS A, B, C, D, E
for (B++; B > 0; B--) {
output_data((D * cos(A)) + E)
A = keep_in_range(A + C)
}
This is not a compulsory directive.
2.11. .DBSIN 0.2, 10, 3.2, 120, 1.3
¶
Analogous to .DBCOS
, but does sin()
instead of cos()
.
This is not a compulsory directive.
2.12. .DWCOS 0.2, 10, 3.2, 1024, 1.3
¶
Analogous to .DBCOS
(but defines words).
This is not a compulsory directive.
2.13. .DWSIN 0.2, 10, 3.2, 1024, 1.3
¶
Analogous to .DBCOS
(but defines words and does sin()
instead of
cos()
).
This is not a compulsory directive.
2.14. .NAME "NAME OF THE ROM"
¶
If .NAME
is used with WLA-GB then the 16 bytes ranging from $0134
to $0143
are filled with the provided string. WLA-65816 fills
the 21 bytes from $FFC0
to $FFD4
in HiROM and from $7FC0
to
$7FD4
in LoROM mode with the name string (SNES ROM title). For ExHiROM
the ranges are from $40FFC0
to $40FFD4
and from $FFC0
to $FFD4
(mirrored).
If the string is shorter than 16/21 bytes the remaining space is
filled with $00
.
This is not a compulsory directive.
2.15. .ROMBANKS 2
¶
Indicates the size of the ROM in rombanks. This value is converted to a
standard Gameboy ROM size indicator value found at $148
in a Gameboy ROM,
and there this one is put into.
This is a compulsory directive unless .ROMBANKMAP
is defined.
You can redefine .ROMBANKS
as many times as you wish as long as
the old and the new ROM bank maps match as much as possible. This
way you can enlarge the size of the project on the fly.
2.16. .RAMSIZE 0
¶
Indicates the size of the RAM. This is a standard Gameboy RAM size indicator
value found at $149
in a Gameboy ROM, and there this one is put to also.
This is not a compulsory directive.
2.17. .EMPTYFILL $C9
¶
This byte is used in filling the unused areas of the ROM file. EMPTYFILL
defaults to $00
.
This is not a compulsory directive.
2.18. .CARTRIDGETYPE 1
¶
Indicates the type of the cartridge (mapper and so on). This is a standard
Gameboy cartridge type indicator value found at $147
in a Gameboy ROM, and
there this one is put to also.
This is not a compulsory directive.
2.19. .COUNTRYCODE 1
¶
Indicates the country code located at $14A
of a Gameboy ROM.
This is not a compulsory directive.
2.20. .VERSION 1
¶
Indicates the Mask ROM version number located at $14C
of a Gameboy ROM.
This is not a compulsory directive.
2.21. .DESTINATIONCODE 1
¶
.DESTINATIONCODE
is an alias for .COUNTRYCODE
.
This is not a compulsory directive.
2.22. .NINTENDOLOGO
¶
Places the required Nintendo logo into the Gameboy ROM at $104
.
This is not a compulsory directive.
2.23. .GBHEADER
¶
This begins the GB header definition, and automatically defines
.COMPUTEGBCHECKSUM
. End the header definition with .ENDGB.
Here’s an example:
.GBHEADER
NAME "TANKBOMBPANIC" ; identical to a freestanding .NAME.
LICENSEECODEOLD $34 ; identical to a freestanding .LICENSEECODEOLD.
LICENSEECODENEW "HI" ; identical to a freestanding .LICENSEECODENEW.
CARTRIDGETYPE $00 ; identical to a freestanding .CARTRIDGETYPE.
RAMSIZE $09 ; identical to a freestanding .RAMSIZE.
COUNTRYCODE $01 ; identical to a freestanding .COUNTRYCODE/DESTINATIONCODE.
DESTINATIONCODE $01 ; identical to a freestanding .DESTINATIONCODE/COUNTRYCODE.
NINTENDOLOGO ; identical to a freestanding .NINTENDOLOGO.
VERSION $01 ; identical to a freestanding .VERSION.
ROMDMG ; identical to a freestanding .ROMDMG.
; Alternatively, ROMGBC or ROMGBCONLY can be used
.ENDGB
This is not a compulsory directive.
2.24. .SMSHEADER
¶
.SMSHEADER
PRODUCTCODE 26, 70, 2 ; 2.5 bytes
VERSION 1 ; 0-15
REGIONCODE 4 ; 3-7
RESERVEDSPACE 0, 0 ; 2 bytes
.ENDSMS
The REGIONCODE
also defines the system:
3 |
SMS Japan |
4 |
SMS Export |
5 |
GG Japan |
6 |
GG Export |
7 |
GG International |
When .SMSHEADER
is defined, also the checksum is calculated, and TMR SEGA,
two reserved bytes and ROM size are defined.
See http://www.smspower.org/Development/ROMHeader for more information about SMS header.
This is not a compulsory directive.
2.25. .LICENSEECODEOLD $1A
¶
This is a standard old licensee code found at $14B
in a Gameboy ROM, and there
this one is put to also. .LICENSEECODEOLD
cannot be defined with
.LICENSEECODENEW
.
This is not a compulsory directive.
2.26. .LICENSEECODENEW "1A"
¶
This is a standard new licensee code found at $144
and $145
in a
Gameboy ROM, and there this one is put to also. .LICENSEECODENEW
cannot be
defined with .LICENSEECODEOLD. $33
is inserted into $14B
, as well.
This is not a compulsory directive.
2.27. .COMPUTEGBCHECKSUM
¶
When this directive is used WLA computes the ROM checksum found at $14E
and
$14F
in a Gameboy ROM. Note that this directive can only be used with
WLA-GB.
Note that you can also write .COMPUTECHECKSUM
(the old name for this
directive), but it’s not recommended.
This is not a compulsory directive.
2.28. .COMPUTESMSCHECKSUM
¶
When this directive is used WLA computes the ROM checksum found at $7FFA
and $7FFB
(or $3FFA
- $3FFB
is the ROM is 16KBs, or
$1FFA
- $1FFB
for 8KB ROMs) in a SMS/GG ROM. Note that this directive
can only be used with WLA-z80. Also note that the ROM size must be at least
8KBs. The checksum is calculated using bytes
0x0000
- 0x1FEF
/0x3FEF
/0x7FEF
.
This is not a compulsory directive.
2.29. .COMPUTESNESCHECKSUM
¶
When this directive is used WLA computes the SNES ROM checksum and
inverse checksum found at $7FDC
- $7FDF
(LoROM), $FFDC
- $FFDF
(HiROM) or $40FFDC
- $40FFDF
and $FFDC
- $FFDF
(ExHiROM).
Note that this directive can only be used with WLA-65816. Also note
that the ROM size must be at least 32KB for LoROM images, 64KB for
HiROM images and 32.5MBit for ExHiROM.
.LOROM
, .HIROM
or .EXHIROM
must be issued before .COMPUTESNESCHECKSUM
.
This is not a compulsory directive.
2.30. .SMSTAG
¶
.SMSTAG
forces WLA to write an ordinary SMS/GG ROM tag to the ROM file.
Currently only the string TMR SEGA
and ROM checksum are written
(meaning that .SMSTAG
also defines .COMPUTESMSCHECKSUM
). The ROM size
must be at least 8KBs.
This is not a compulsory directive.
2.31. .SDSCTAG 1.0, "DUNGEON MAN", "A wild dungeon exploration game", "Ville Helin"
¶
.SDSCTAG
adds SDSC tag to your SMS/GG ROM file. The ROM size must be at
least 8KB just like with .COMPUTESMSCHECKSUM
and .SMSTAG
. For more
information about this header take a look at http://www.smspower.org/dev/sdsc/.
Here’s an explanation of the arguments:
.SDSCTAG {version number}, {program name}, {program release notes}, {program author}
Note that program name, release notes and program author can also be pointers to strings instead of being only strings (which WLA terminates with zero, and places them into suitable locations inside the ROM file). So
.SDSCTAG 0.8, PRGNAME, PRGNOTES, PRGAUTHOR
...
PRGNAME: .DB "DUNGEON MAN", 0
PRGNOTES: .DB "A wild and totally crazy dungeon exploration game", 0
PRGAUTHOR:.DB "Ville Helin", 0
works also. All strings supplied explicitly to .SDSCTAG
are placed
somewhere in .BANK 0 SLOT 0
.
.SDSCTAG 1.0, "", "", ""
.SDSCTAG 1.0, 0, 0, 0
are also valid, here 0
and ""
mean the user doesn’t want to use any
descriptive strings. Version number can also be given as an integer, but then
the minor version number defaults to zero.
.SDSCTAG
also defines .SMSTAG
(as it’s part of the SDSC ROM tag
specification).
This is not a compulsory directive.
2.32. .COMPUTEGBCOMPLEMENTCHECK
¶
When this directive is used WLA computes the ROM complement check found at
$14D
in a Gameboy ROM.
Note that you can still use .COMPUTECOMPLEMENTCHECK
(the old name for this
directive), but it’s not recommended.
This is not a compulsory directive.
2.33. .INCDIR "/usr/programming/gb/include/"
¶
Changes the current include root directory. Use this to specify main
directory for the following .INCLUDE
and .INCBIN
directives.
If you want to change to the current working directory (WLA also defaults
to this), use
.INCDIR ""
If the INCDIR
is specified in the command line, that directory will be
searched before the .INCDIR
in the file. If the file is not found, WLA
will then silently search the specified .INCDIR
.
This is not a compulsory directive.
2.34. .INCLUDE "cgb_hardware.i"
¶
Includes the specified file to the source file. If the file’s not found
in the .INCDIR
directory, WLA tries to find it in the current working
directory. If the INCDIR
is specified in the command line, WLA will first
try to find the file specified in that directory. Then proceed as mentioned
before if it is not found.
This is not a compulsory directive.
2.35. .INCBIN "sorority.bin"
¶
Includes the specified data file into the source file. .INCBIN
caches
all files into memory, so you can .INCBIN
any data file millions of
times, but it is loaded from hard drive only once.
You can optionally use SWAP
after the file name, e.g.,
.INCBIN "kitten.bin" SWAP
.INCBIN
data is divided into blocks of two bytes, and inside every block
the bytes are exchanged (like SWAP r
does to nibbles). This requires that
the size of the file is even.
You can also force WLA to skip n bytes from the beginning of the file by writing for example:
.INCBIN "kitten.bin" SKIP 4
Four bytes are skipped from the beginning of kitten.bin
and the rest
is incbinned.
It is also possible to incbin only n bytes from a file:
.INCBIN "kitten.bin" READ 10
Will read ten bytes from the beginning of kitten.bin
.
You can also force WLA to create a definition holding the size of the file:
.INCBIN "kitten.bin" FSIZE size_of_kitten
Want to circulate all the included bytes through a filter macro? Do this:
.INCBIN "kitten.bin" FILTER filtermacro
The filter macro is executed for each byte of the included data, data
byte being the first argument, and offset from the beginning being the
second parameter, just like in the case of .DBM
and .DWM
.
And you can combine all these four commands:
.INCBIN "kitten.bin" SKIP 10 READ 8 SWAP FSIZE size_of_kitten FILTER filtermacro
This example shows how to incbin eight bytes (swapped) after skipping
10 bytes from the beginning of file kitten.bin
, and how to get the
size of the file into a definition label size_of_kitten
. All the data bytes
are circulated through a filter macro.
Here’s an example of a filter macro that increments all the bytes by one:
.macro filtermacro ; the input byte is \1, the output byte is in "_out"
.redefine _out \1+1
.endm
Note that the order of the extra commands is important.
If the file’s not found in the .INCDIR
directory, WLA tries to find it
in the current working directory. If the INCDIR
is specified in the command
line, WLA will first search for the file in that directory. If not found, it
will then proceed as aforementioned.
This is not a compulsory directive.
2.36. .INPUT NAME
¶
.INPUT
is much like any Basic-language input: .INPUT
asks the user
for a value or string. After .INPUT
is the variable name used to store
the data.
.INPUT
works like .REDEFINE
, but the user gets to type in the data.
Here are few examples how to use input:
.PRINTT "The name of the ROM? "
.INPUT NAME
.NAME NAME
...
.PRINTT "Give the .DB amount.\n"
.INPUT S
.PRINTT "Give .DB data one at a time.\n"
.REPEAT S
.INPUT B
.DB B
.ENDR
...
This is not a compulsory directive.
2.37. .BACKGROUND "parallax.gb"
¶
This chooses an existing ROM image (parallax.gb
in this case) as a
background data for the project. You can overwrite the data with OVERWRITE
sections only, unless you first clear memory blocks with .UNBACKGROUND
after which there’s room for other sections as well.
Note that .BACKGROUND
can be used only when compiling an object file.
.BACKGROUND
is useful if you wish to patch an existing ROM image with
new code or data.
This is not a compulsory directive.
2.38. .UNBACKGROUND $1000 $1FFF
¶
After issuing .BACKGROUND
you might want to free some parts of the
backgrounded ROM image for e.g., FREE
sections. With .UNBACKGROUND
you can define such regions. In the example a block starting at
$1000
and ending at $1FFF
was released (both ends included). You can
issue .UNBACKGROUND
as many times as you wish.
This is not a compulsory directive.
2.41. .FOPEN "data.bin" FP_DATABIN
¶
Opens the file data.bin
for reading and associates the filehandle with
name FP_DATABIN
.
This is not a compulsory directive.
2.42. .FREAD FP_DATABIN DATA
¶
Reads one byte from FP_DATABIN
and creates a definition called
DATA
to hold it. DATA
is an ordinary definition label, so you can
.UNDEFINE
it.
Here’s an example on how to use .FREAD
:
.fopen "data.bin" fp
.fsize fp t
.repeat t
.fread fp d
.db d+26
.endr
.undefine t, d
This is not a compulsory directive.
2.43. .FSIZE FP_DATABIN SIZE
¶
Creates a definition called SIZE
, which holds the size of the file
associated with the filehandle FP_DATABIN
. SIZE
is an ordinary
definition label, so you can .UNDEFINE
it.
This is not a compulsory directive.
2.44. .MACRO TEST
¶
Begins a macro called TEST
.
You can use \@
inside a macro to e.g., separate a label from the other
macro TEST
occurrences. \@
is replaced with an integer number
indicating the amount of times the macro has been called previously so
it is unique to every macro call. \@
can also be used inside strings
inside a macro or just as a plain value. Look at the following examples
for more information.
You can also type \!
to get the name of the source file currently being
parsed.
Also, if you want to use macro arguments in e.g., calculation, you can
type \X
where X
is the number of the argument. Another way to refer
to the arguments is to use their names given in the definition of the
macro (see the examples for this).
Remember to use .ENDM
to finish the macro definition. Note that you
cannot use .INCLUDE
inside a macro. Note that WLA’s macros are in fact
more like procedures than real macros, because WLA doesn’t substitute
macro calls with macro data. Instead WLA jumps to the macro when it
encounters a macro call at compile time.
You can call macros from inside a macro. Note that the preprocessor does not expand the macros. WLA traverses through the code according to the macro calls.
Here are some examples:
.MACRO NOPMONSTER
.REPT 32 ; evil...
NOP
.ENDR
.ENDM
.MACRO LOAD_ABCD
LD A, \1
LD B, \2
LD C, \3
LD D, \4
NOPMONSTER
LD HL, 1<<\1
.INCBIN \5
.ENDM
.MACRO QUEEN
QUEEN\@:
LD A, \1
LD B, \1
CALL QUEEN\@
.DB "\@", 0 ; will translate into a zero terminated string
; holding the amount of macro QUEEN calls.
.DB "\\@", 0 ; will translate into a string containing
; \@.
.DB \@ ; will translate into a number indicating
; the amount of macro QUEEN calls.
.ENDM
.MACRO LOAD_ABCD_2 ARGS ONE, TWO, THREE, FOUR, FIVE
LD A, ONE
LD B, TWO
LD C, THREE
LD D, FOUR
NOPMONSTER
LD HL, 1<<ONE
.INCBIN FIVE
.ENDM
.MACRO TEST NARGS 3
.DB \1, \2, \3
.ENDM
And here’s how they can be used:
NOPMONSTER
LOAD_ABCD $10, $20, $30, XYZ, "merman.bin"
QUEEN 123
LOAD_ABCD_2 $10, $20, $30, XYZ, "merman.bin"
TEST 1, 2, 3
Note that you must separate the arguments with commas.
If you want to give names to the macro’s arguments you can do that by listing them in order after supplying ARGS after the macro’s name.
Every time a macro is called a definition NARGS
is created. It shows
only inside the macro and holds the number of arguments the macro
was called with. So don’t have your own definition called NARGS
.
Here’s an example:
.MACRO LUPIN
.IF NARGS != 1
.FAIL
.ENDIF
.PRINTT "Totsan! Ogenki ka?\n"
.ENDM
This is not a compulsory directive.
2.45. .ENDM
¶
Ends a .MACRO
.
This is not a compulsory directive, but when .MACRO
is used this one is
required to terminate it.
2.46. .SHIFT
¶
Shifts the macro arguments one down (\2
becomes \1
, \3
-> \2
,
etc.). .SHIFT
can thus only be used inside a .MACRO
.
This is not a compulsory directive.
2.47. .FASTROM
¶
Sets the ROM memory speed bit in $FFD5
(.HIROM
), $7FD5
(.LOROM
)
or $FFD5
and $40FFD5
(.EXHIROM
) to indicate that the SNES ROM chips
are 120ns chips.
This is not a compulsory directive.
2.48. .SLOWROM
¶
Clears the ROM memory speed bit in $FFD5
(.HIROM
), $7FD5
(.LOROM
)
or $FFD5
and $40FFD5
(.EXHIROM
) to indicate that the SNES ROM chips
are 200ns chips.
This is not a compulsory directive.
2.49. .SMC
¶
Forces WLALINK to compute a proper SMC header for the ROM file.
SMC header is a chunk of 512 bytes. WLALINK touches only its first three bytes, and sets the rest to zeroes. Here’s what will be inside the first three bytes:
Byte | Description |
0 |
low byte of 8KB page count. |
1 |
high byte of 8KB page count. |
2 |
|
This is not a compulsory directive.
2.50. .HIROM
¶
With this directive you can define the SNES ROM mode to be HiROM.
Issuing .HIROM
will override the user’s ROM bank map when
WLALINK computes 24-bit addresses and bank references. If no
.HIROM
, .LOROM
or .EXHIROM
are given then WLALINK obeys the
banking defined in .ROMBANKMAP
.
.HIROM
also sets the ROM mode bit in $FFD5
.
This is not a compulsory directive.
2.51. .EXHIROM
¶
With this directive you can define the SNES ROM mode to be ExHiROM.
Issuing .EXHIROM
will override the user’s ROM bank map when
WLALINK computes 24-bit addresses and bank references. If no
.HIROM
, .LOROM
or .EXHIROM
are given then WLALINK obeys the
banking defined in .ROMBANKMAP
.
.EXHIROM
also sets the ROM mode bit in $40FFD5
(mirrored in
$FFD5
).
This is not a compulsory directive.
2.52. .LOROM
¶
With this directive you can define the SNES ROM mode to be LoROM.
Issuing .LOROM
will override the user’s ROM bank map when
WLALINK computes 24-bit addresses and bank references. If no
.HIROM
, .LOROM
or .EXHIROM
are given then WLALINK obeys the
banking defined in .ROMBANKMAP
.
WLA defaults to .LOROM
.
This is not a compulsory directive.
2.53. .BASE $80
¶
Defines the base value for the bank number (used only in 24-bit addresses and
when getting a label’s bank number with :
). Here are few examples of how
to use .BASE
(both examples assume the label resides in the first ROM
bank):
.BASE $00
label1:
.BASE $80
label2:
JSL label1 ; if label1 address is $1234, this will assemble into
; JSL $001234
JSL label2 ; label2 is also $1234, but this time the result will be
; JSL $801234
.BASE
defaults to $00
. Note that the address of the label will also
contribute to the bank number (bank number == .BASE
+ ROM bank of the
label).
On 65816, use .LOROM
, .HIROM
or .EXHIROM
to define the ROM mode.
This is not a compulsory directive.
2.54. .BLOCK "Block1"
¶
Begins a block (called Block1
in the example). These blocks have only
one function: to display the number of bytes they contain. When you
embed such a block into your code, WLA displays its size when it assembles
the source file.
Use .ENDB
to terminate a .BLOCK
. Note that you can nest .BLOCK
s.
This is not a compulsory directive.
2.55. .ENDB
¶
Terminates .BLOCK
.
This is not a compulsory directive, but when .BLOCK
is used this one is
required to terminate it.
2.56. .BANK 0 SLOT 1
¶
Defines the ROM bank and the slot it is inserted into in the memory. You can also type the following:
.BANK 0
This tells WLA to move into BANK 0 which will be put into the DEFAULTSLOT
of .MEMORYMAP
.
Every time you use .BANK
, supply .ORG
/.ORGA
as well, just to make
sure WLA calculates addresses correctly.
This is a compulsory directive.
2.57. .SLOT 1
¶
Changes the currently active memory slot. This directive is meant to be
used with SUPERFREE
sections, where only the slot number is constant
when placing the sections.
This is not a compulsory directive.
2.58. .ROMBANKSIZE $4000
¶
Defines the ROM bank size. Old syntax is .BANKSIZE x
.
This is a compulsory directive unless .ROMBANKMAP
is defined.
2.59. .ORG $150
¶
Defines the starting address. The value supplied here is relative to the
ROM bank given with .BANK
.
When WLA starts to parse a source file, .ORG
is set to $0
, but it’s
always a good idea to explicitly use .ORG
, for clarity.
This is a compulsory directive.
2.60. .ORGA $150
¶
Defines the starting address. The value supplied here is absolute and used
directly in address computations. WLA computes the right position in
ROM file. By using .ORGA
you can instantly see from the source file where
the following code is located in the 16-bit memory.
Here’s an example:
.MEMORYMAP
SLOTSIZE $4000
DEFAULTSLOT 0
SLOT 0 $0000
SLOT 1 $4000
.ENDME
.ROMBANKMAP
BANKSTOTAL 2
BANKSIZE $4000
BANKS 2
.ENDRO
.BANK 0 SLOT 1
.ORGA $4000
MAIN: JP MAIN
Here MAIN
is at $0000
in the ROM file, but the address for label
MAIN
is $4000
. By using .ORGA
instead of .ORG
, you can directly
see from the value the address where you want the code to be as .ORG
is
just an offset to the SLOT
.
2.63. .DSTRUCT waterdrop INSTANCEOF water DATA "tingle", 40, 120
¶
Defines an instance of struct water, called waterdrop, and fills
it with the given data. Before calling .DSTRUCT
we must have defined
the structure, and in this example it could be like:
.STRUCT water
name ds 8
age db
weight dw
.ENDST
Note that the keywords INSTANCEOF
and DATA
are optional, so
.DSTRUCT waterdrop, water, "tingle", 40, 120
also works. And one can define instances without supplying values to all struct members:
.DSTRUCT waterdrop, water, "somedrop"
Note that WLA fills the missing bytes with the data defined with
.EMPTYFILL
, or $00
if no .EMPTYFILL
has been issued.
In this example you would also get the following labels:
waterdrop
waterdrop.name
waterdrop.age
waterdrop.weight
This is not a compulsory directive.
2.66. .BYT 100, $30, %1000, "HELLO WORLD!"
¶
.BYT
is an alias for .DB
.
This is not a compulsory directive.
2.67. .DBM filtermacro 1, 2, "encrypt me"
¶
Defines bytes using a filter macro. All the data is passed to filtermacro
in the first argument, one byte at a time, and the byte that actually gets
defined is the value of definition _OUT
(_out
works as well). The
second macro argument holds the offset from the beginning (the first byte) in
bytes (the series being 0
, 1
, 2
, 3
, …).
Here’s an example of a filter macro that increments all the bytes by one:
.macro increment
.redefine _out \1+1
.endm
This is not a compulsory directive.
2.68. .SYM SAUSAGE
¶
WLA treats symbols (SAUSAGE
in this example) like labels, but they
only appear in the symbol files WLALINK outputs. Useful for finding out
the location where WLALINK puts data.
This is not a compulsory directive.
2.70. .BR
¶
Inserts a breakpoint that behaves like a .SYM
without a name. Breakpoints
can only be seen in WLALINK’s symbol file.
This is not a compulsory directive.
2.72. .ASCIITABLE
¶
.ASCIITABLE
’s only purpose is to provide character mapping for .ASC
.
Take a look at the example:
.ASCIITABLE
MAP "A" TO "Z" = 0
MAP "!" = 90
.ENDA
Here we set such a mapping that character A
is equal to 0
, B
is
equal to 1
, C
is equal to 2
, and so on, and !
is equal
to 90
.
After you’ve given the .ASCIITABLE
, use .ASC
to define bytes using
this mapping (.ASC
is an alias for .DB
, but with .ASCIITABLE
mapping). For example, .ASC "ABZ"
would define bytes 0
, 1
and
25
.
Note that the following works as well:
.ASCIITABLE
MAP 'A' TO 'Z' = 0
MAP 65 = 90 ; 65 is the decimal for ASCII 'A'
.ENDA
Also note that the characters that are not given any mapping in
.ASCIITABLE
map to themselves (i.e., A
maps to A
, etc.).
This is not a compulsory directive.
2.73. .ENDA
¶
Ends the ASCII table.
This is not a compulsory directive, but when .ASCIITABLE
or .ASCTABLE
are used this one is required to terminate them.
2.75. .ASC "HELLO WORLD!"
¶
.ASC
is an alias for .DB
, but if you use .ASC
it will remap
the characters using the mapping given via .ASCIITABLE
.
This is not a compulsory directive.
2.76. .DW 16000, 10, 255
¶
Defines words (two bytes each). .DW
takes only numbers and
characters as input, not strings.
This is not a compulsory directive.
2.78. .DWM filtermacro 1, 2, 3
¶
Defines 16-bit words using a filter macro. All the data is passed to
filtermacro
in the first argument, one word at a time, and the word that
actually gets defined is the value of definition _OUT
(_out
works as
well). The second macro argument holds the offset from the beginning (the
first word) in bytes (the series being 0
, 2
, 4
, 6
, …).
Here’s an example of a filter macro that increments all the words by one:
.macro increment
.redefine _out \1+1
.endm
This is not a compulsory directive.
2.79. .DEFINE IF $FF0F
¶
Assigns a number or a string to a definition label.
By default all defines are local to the file where they are
presented. If you want to make the definition visible to all the
files in the project, use .EXPORT
.
WARNING: Please declare your definition lexically before using it as otherwise the assembler might make incorrect assumptions about its value and size and choose e.g. wrong opcodes and generate binary that doesn’t run properly.
Here are some examples:
.DEFINE X 1000
.DEFINE FILE "level01.bin"
.DEFINE TXT1 "hello and welcome", 1, "to a new world...", 0
.DEFINE BYTES 1, 2, 3, 4, 5
.DEFINE COMPUTATION X+1
.DEFINE DEFAULTV
All definitions with multiple values are marked as data strings,
and .DB
is about the only place where you can later on use them.
.DEFINE BYTES 1, 2, 3, 4, 5
.DB 0, BYTES, 6
is the same as
.DB 0, 1, 2, 3, 4, 5, 6
If you omit the definition value (in our example DEFAULTV
), WLA
will default to 0
.
Note that you must do your definition before you use it, otherwise WLA will use the final value of the definition. Here’s an example of this:
.DEFINE AAA 10
.DB AAA ; will be 10.
.REDEFINE AAA 11
but
.DB AAA ; will be 11.
.DEFINE AAA 10
.REDEFINE AAA 11
You can also create definitions on the command line. Here’s an example of this:
wla-gb -vl -DMOON -DNAME=john -DPRICE=100 -DADDRESS=$100 math.s
MOON
’s value will be 0
, NAME
is a string definition with value
john
, PRICE
’s value will be 100
, and ADDRESS
’s value will be
$100
.
Note that
.DEFINE AAA = 10 ; the same as ".DEFINE AAA 10".
works as well.
This is not a compulsory directive.
2.82. .REDEFINE IF $0F
¶
Assigns a new value or a string to an old definition. If the
definition doesn’t exist, .REDEFINE
performs .DEFINE
’s work.
When used with .REPT
REDEFINE
helps creating tables:
.DEFINE CNT 0
.REPT 256
.DB CNT
.REDEFINE CNT CNT+1
.ENDR
This is not a compulsory directive.
2.84. .IF DEBUG == 2
¶
If the condition is fulfilled the following piece of code is
acknowledged until .ENDIF
/.ELSE
occurs in the text, otherwise
it is skipped. Operands must be immediate values or strings.
The following operators are supported:
< |
less than |
<= |
less or equal to |
> |
greater than |
>= |
greater or equal to |
== |
equals to |
!= |
doesn’t equal to |
All IF
directives (yes, including .IFDEF
, .IFNDEF
, etc) can be
nested. They can also be used within ENUM
s, RAMSECTION
s,
STRUCT
s, ROMBANKMAP
s, and most other directives that occupy multiple
lines.
This is not a compulsory directive.
2.85. .IFDEF IF
¶
If IF
is defined, then the following piece of code is acknowledged
until .ENDIF
/.ELSE
occurs in the text, otherwise it is skipped.
This is not a compulsory directive.
2.86. .IFEXISTS "main.s"
¶
If main.s
file can be found, then the following piece of code is
acknowledged until .ENDIF
/.LESE
occurs in the text, otherwise it is
skipped.
By writing the following few lines you can include a file if it exists without breaking the compiling loop if it doesn’t exist.
.IFEXISTS FILE
.INCLUDE FILE
.ENDIF
This is not a compulsory directive.
2.87. .UNDEFINE DEBUG
¶
Removes the supplied definition label from system. If there is no such label as given no error is displayed as the result would be the same.
You can undefine as many definitions as you wish with one .UNDEFINE
:
.UNDEFINE NUMBER, NAME, ADDRESS, COUNTRY
.UNDEFINE NAME, AGE
This is not a compulsory directive.
2.89. .IFNDEF IF
¶
If IF
is not defined, then the following piece of code is acknowledged
until .ENDIF
/.ELSE
occurs in the text, otherwise it is skipped.
This is not a compulsory directive.
2.90. .IFDEFM \2
¶
If the specified argument is defined (argument number two, in the example),
then the following piece of code is acknowledged until .ENDIF
/.ELSE
occurs in the macro, otherwise it is skipped.
This is not a compulsory directive. .IFDEFM
works only inside a macro.
2.91. .IFNDEFM \2
¶
If the specified argument is not defined, then the following piece of
code is acknowledged until .ENDIF
/.ELSE
occurs in the macro, otherwise
it is skipped.
This is not a compulsory directive. .IFNDEFM
works only inside a macro.
2.92. .IFEQ DEBUG 2
¶
If the value of DEBUG
equals to 2
, then the following piece of code is
acknowledged until .ENDIF
/.ELSE
occurs in the text, otherwise it is
skipped. Both arguments can be computations, defines or immediate values.
This is not a compulsory directive.
2.93. .IFNEQ DEBUG 2
¶
If the value of DEBUG
doesn’t equal to 2
, then the following piece of
code is acknowledged until .ENDIF
/.ELSE
occurs in the text, otherwise
it is skipped. Both arguments can be computations, defines or immediate values.
This is not a compulsory directive.
2.94. .IFLE DEBUG 2
¶
If the value of DEBUG
is less than 2
, then the following piece of code
is acknowledged until .ENDIF
/.ELSE
occurs in the text, otherwise it is
skipped. Both arguments can be computations, defines or immediate values.
This is not a compulsory directive.
2.95. .IFLEEQ DEBUG 2
¶
If the value of DEBUG
is less or equal to 2
, then the following piece of
code is acknowledged until .ENDIF
/.ELSE
occurs in the text, otherwise
it is skipped. Both arguments can be computations, defines or immediate values.
This is not a compulsory directive.
2.96. .IFGR DEBUG 2
¶
If the value of DEBUG
is greater than 2
, then the following piece of
code is acknowledged until .ENDIF
/.ELSE
occurs in the text, otherwise
it is skipped. Both arguments can be computations, defines or immediate values.
This is not a compulsory directive.
2.97. .IFGREQ DEBUG 2
¶
If the value of DEBUG
is greater or equal to 2
, then the following
pieceof code is acknowledged until .ENDIF
/.ELSE
occurs in the text,
otherwise it is skipped. Both arguments can be computations, defines or
immediate values.
This is not a compulsory directive.
2.98. .ELSE
¶
If the previous .IFxxx
failed then the following text until
.ENDIF
is acknowledged.
This is not a compulsory directive.
2.99. .ENDIF
¶
This terminates any .IFxxx
directive.
This is not a compulsory directive, but if you use any .IFxxx
then
you need also to apply this.
2.100. .REPEAT 6
¶
Repeats the text enclosed between .REPEAT x
and .ENDR
x
times
(6
in this example). You can use .REPEAT
s inside .REPEAT
s.
x
must be bigger or equal than 0
.
It’s also possible to have the repeat counter/index in a definition:
.REPEAT 6 INDEX COUNT
.DB COUNT
.ENDR
This would define bytes 0
, 1
, 2
, 3
, 4
and 5
.
This is not a compulsory directive.
2.102. .ENDR
¶
Ends the repetition.
This is not a compulsory directive, but when .REPEAT
is used this one is
required to terminate it.
2.103. .ENUM $C000
¶
Starts enumeration from $C000
. Very useful for defining variables.
To start a descending enumeration, put DESC
after the starting
address. WLA defaults to ASC
(ascending enumeration).
You can also add EXPORT
after these if you want to export all
the generated definitions automatically.
Here’s an example of .ENUM
:
...
.STRUCT mon ; check out the documentation on
name ds 2 ; .STRUCT
age db
.ENDST
.ENUM $A000
_scroll_x DB ; db - define byte (byt and byte work also)
_scroll_y DB
player_x: DW ; dw - define word (word works also)
player_y: DW
map_01: DS 16 ; ds - define size (bytes)
map_02 DSB 16 ; dsb - define size (bytes)
map_03 DSW 8 ; dsw - define size (words)
monster INSTANCEOF mon 3 ; three instances of structure mon
dragon INSTANCEOF mon ; one mon
.ENDE
...
Previous example transforms into following definitions:
.DEFINE _scroll_x $A000
.DEFINE _scroll_y $A001
.DEFINE player_x $A002
.DEFINE player_y $A004
.DEFINE map_01 $A006
.DEFINE map_02 $A016
.DEFINE map_03 $A026
.DEFINE monster $A036
.DEFINE monster.name $A036
.DEFINE monster.age $A038
.DEFINE monster.1 $A036
.DEFINE monster.1.name $A036
.DEFINE monster.1.age $A038
.DEFINE monster.2 $A039
.DEFINE monster.2.name $A039
.DEFINE monster.2.age $A03B
.DEFINE monster.3 $A03C
.DEFINE monster.3.name $A03C
.DEFINE monster.3.age $A03E
.DEFINE dragon $A03F
.DEFINE dragon.name $A03F
.DEFINE dragon.age $A041
DB
, DW
, DS
, DSB
, DSW
and INSTANCEOF
can also be in
lowercase. You can also use a dotted version of the symbols, but it doesn’t
advance the memory address. Here’s an example:
.ENUM $C000 DESC EXPORT
bigapple_h db
bigapple_l db
bigapple: .dw
.ENDE
And this is what is generated:
.DEFINE bigapple_h $BFFF
.DEFINE bigapple_l $BFFE
.DEFINE bigapple $BFFE
.EXPORT bigapple, bigapple_l, bigapple_h
This way you can generate a 16-bit variable address along with pointers to its parts.
If you want more flexible variable positioning, take a look at
.RAMSECTION
s.
This is not a compulsory directive.
2.104. .ENDE
¶
Ends the enumeration.
This is not a compulsory directive, but when .ENUM
is used this one is
required to terminate it.
2.105. .STRUCT enemy_object
¶
Begins the definition of a structure. These structures can be placed
inside RAMSECTION
s and ENUM
s. Here’s an example:
.STRUCT enemy_object
id dw ; the insides of a .STRUCT are 1:1 like in .ENUM
x db ; except that no structs inside structs are
y db ; allowed.
data ds 10
info dsb 16
stats dsw 4
.ENDST
This also creates a definition _sizeof_[struct name]
, in our example
this would be _sizeof_enemy_object
, and the value of this definition
is the size of the object, in bytes (2+1+1+10+16+4*2 = 38 in the example).
You’ll get the following definitions as well:
enemy_object.id (== 0)
enemy_object.x (== 2)
enemy_object.y (== 3)
enemy_object.data (== 4)
enemy_object.info (== 14)
enemy_object.stats (== 30)
After defining a .STRUCT
you can create an instance of it in a
.RAMSECTION
/ .ENUM
by typing
<instance name> INSTANCEOF <struct name> [optional, the number of structures]
Here’s an example:
.RAMSECTION "enemies" BANK 4 SLOT 4
enemies INSTANCEOF enemy_object 4
enemyman INSTANCEOF enemy_object
enemyboss INSTANCEOF enemy_object
.ENDS
This will create labels like enemies
, enemies.id
, enemies.x
,
enemies.y
and so on. Label enemies
is followed by four enemy_object
structures, and only the first one is labeled. After there four come
enemyman
and enemyboss
instances.
Take a look at the documentation on .RAMSECTION
& .ENUM
, they have more
examples of how you can use .STRUCT
s.
A WORD OF WARNING: Don’t use labels b
, B
, w
and W
inside a
structure as e.g., WLA sees enemy.b
as a byte sized reference to enemy. All
other labels should be safe.
lda enemy1.b ; load a byte from zeropage address enemy1 or from the address
; of enemy1.b??? i can't tell you, and WLA can't tell you...
This is not a compulsory directive.
2.106. .ENDST
¶
Ends the structure definition.
This is not a compulsory directive, but when .STRUCT
is used this one is
required to terminate it.
2.107. .MEMORYMAP
¶
Begins the memory map definition. Using .MEMORYMAP
you must first
describe the target system’s memory architecture to WLA before it
can start to compile the code. .MEMORYMAP
gives you the freedom to
use WLA Z80/6502/65C02/6510/65816/HUC6280/SPC-700 to compile data
for numerous different real Z80/6502/65C02/6510/65816/HUC6280/SPC-700
based systems.
Examples:
.MEMORYMAP
DEFAULTSLOT 0
SLOTSIZE $4000
SLOT 0 $0000
SLOT 1 $4000
.ENDME
.MEMORYMAP
DEFAULTSLOT 0
SLOT 0 $0000 $4000
SLOT 1 $4000 $4000
.ENDME
.MEMORYMAP
DEFAULTSLOT 0
SLOT 0 START $0000 SIZE $4000
SLOT 1 START $4000 SIZE $4000
.ENDME
.MEMORYMAP
DEFAULTSLOT 1
SLOTSIZE $6000
SLOT 0 $0000
SLOTSIZE $2000
SLOT 1 $6000
SLOT 2 $8000
.ENDME
Here’s a real life example from Adam Klotblixt. It should be interesting for all the ZX81 coders:
...
.MEMORYMAP
DEFAULTSLOT 1
SLOTSIZE $2000
SLOT 0 $0000
SLOTSIZE $6000
SLOT 1 $2000
.ENDME
.ROMBANKMAP
BANKSTOTAL 2
BANKSIZE $2000
BANKS 1
BANKSIZE $6000
BANKS 1
.ENDRO
.BANK 1 SLOT 1
.ORGA $2000
...
SLOTSIZE
defines the size of the following slots, unless you explicitly
specify the size of the slot, like in the second and third examples. You
can redefine SLOTSIZE
as many times as you wish.
DEFAULTSLOT
describes the default slot for banks which aren’t explicitly
inserted anywhere. Check .BANK
definition for more information.
SLOT
defines a slot and its starting address. SLOT
numbering starts at
0
and ends to 255
so you have 256 slots at your disposal.
This is a compulsory directive, and make sure all the object files share
the same .MEMORYMAP
or you can’t link them together.
Note that both START
and SIZE
are optional!
2.108. .ENDME
¶
Terminates .MEMORYMAP
.
This is not a compulsory directive, but when .MEMORYMAP
is used this one
is required to terminate it.
2.109. .ROMBANKMAP
¶
Begins the ROM bank map definition. You can use this directive to
describe the project’s ROM banks. Use .ROMBANKMAP
when not all the
ROM banks are of equal size. Note that you can use .ROMBANKSIZE
and
.ROMBANKS
instead of .ROMBANKMAP
, but that’s only when the ROM banks
are equal in size. Some systems based on a real Z80 chip,
6502/65C02/6510/65816/HUC6280/SPC-700 CPUs and Pocket Voice cartridges
for Game Boy require the usage of this directive.
Examples:
.ROMBANKMAP
BANKSTOTAL 16
BANKSIZE $4000
BANKS 16
.ENDRO
.ROMBANKMAP
BANKSTOTAL 510
BANKSIZE $6000
BANKS 1
BANKSIZE $2000
BANKS 509
.ENDRO
The first one describes an ordinary ROM image of 16 equal sized
banks. The second one defines a 4MB Pocket Voice ROM image.
In the PV ROM image the first bank is $6000
bytes and the remaining
509
banks are smaller ones, $2000
bytes each.
BANKSTOTAL
tells the total amount of ROM banks. It must be
defined prior to anything else.
BANKSIZE
tells the size of the following ROM banks. You can
supply WLA with BANKSIZE
as many times as you wish.
BANKS
tells the amount of banks that follow and that are of
the size BANKSIZE
which has been previously defined.
This is not a compulsory directive when .ROMBANKSIZE
and
.ROMBANKS
are defined.
You can redefine .ROMBANKMAP
as many times as you wish as long as
the old and the new ROM bank maps match as much as possible. This
way you can enlarge the size of the project on the fly.
2.110. .ENDRO
¶
Ends the rom bank map.
This is not a compulsory directive, but when .ROMBANKMAP
is used this
one is required to terminate it.
2.111. .SEED 123
¶
Seeds the random number generator.
This is not a compulsory directive. The random number generator is
initially seeded with the output of time()
, which is, according to
the manual, the time since the Epoch (00:00:00 UTC, January 1, 1970),
measured in seconds. So if you don’t .SEED
the random number generator
yourself with a constant value, .DBRND
and .DWRND
give you different
values every time you run WLA.
In WLA DX 9.4a and before we used the stdlib’s srand()
and rand()
functions making the output differ on different platforms. Since v9.4 WLA DX
contains its own Mersenne Twister pseudo random number generator.
2.112. .SECTION "Init" FORCE
¶
Section is a continuous area of data which is placed into the output
file according to the section type and .BANK
and .ORG
directive
values.
The example begins a section called Init
. Before a section can be
declared, .BANK
and .ORG
must be used unless WLA is in library file
output mode. Library file’s sections must all be FREE
ones. .BANK
tells the bank number where this section will be later relocated into. .ORG
tells the offset for the relocation from the beginning of .BANK
.
You can put sections inside a namespace. For instance, if you put a section
into a namespace called bank0
, then labels in that section can be
accessed with bank0.label
. This is not necessary inside the section
itself. The namespace directive should immediately follow the name.
.SECTION "Init" NAMESPACE "bank0"
You can give the size of the section the following way:
.SECTION "Init" SIZE 100 FREE
It’s possible to force WLALINK to align the FREE
, SEMIFREE
and
SUPERFREE
sections by giving the alignment as follows:
.SECTION "Init" SIZE 100 ALIGN 4 FREE
And if you want that WLA returns the ORG
to what it was before issuing
the section, put RETURNORG
at the end of the parameter list:
.SECTION "Init" SIZE 100 ALIGN 4 FREE RETURNORG
By default WLA advances the ORG
, so, for example, if your ORG
was
$0
before a section of 16 bytes, then the ORG
will be 16
after the
section.
Note also that if your section name begins with double underlines (e.g.,
__UNIQUE_SECTION!!!
) the section will be unique in the sense that
when WLALINK recieves files containing sections which share the same
name, WLALINK will save only the first of them for further processing,
all others are deleted from memory with corresponding labels, references
and calculations.
If a section name begins with an exclamation mark (!
) it tells
WLALINK to not to drop it, even if you use WLALINK’s ability to discard
all unreferenced sections and there are no references to the section.
FORCE
after the name of the section tells WLA that the section must be
inserted so it starts at .ORG
. FORCE
can be replaced with FREE
which means that the section can be inserted somewhere in the defined bank,
where there is room. You can also use OVERWRITE
to insert the section into
the memory regardless of data collisions. Using OVERWRITE
you can easily
patch an existing ROM image just by .BACKGROUND
’ing the ROM image and
inserting OVERWRITE
sections into it. SEMIFREE
sections are also
possible and they behave much like FREE
sections. The only difference is
that they are positioned somewhere in the bank starting from .ORG
.
SEMISUBFREE
sections on the other hand are positioned somewhere in the bank
starting from $0
and ending to .ORG
.
SUPERFREE
sections are also available, and they will be positioned into
the first suitable place inside the first suitable bank (candidates for these
suitable banks have the same size with the slot of the section, no other banks
are considered). You can also leave away the type specifier as the default type
for the section is FREE
.
You can name the sections as you wish, but there is one special name. A section
called BANKHEADER
is placed in the front of the bank where it is defined.
These sections contain data that is not in the memory map of the machine, so
you can’t refer to the data of a BANKHEADER
section, but you can write
references to outside. So no labels inside BANKHEADER
sections. These
special sections are useful when writing e.g., MSX programs. Note that library
files don’t take BANKHEADER
sections.
Here’s an example of a BANKHEADER
section:
.BANK 0
.ORG 0
.SECTION "BANKHEADER"
.DW MAIN
.DW VBI
.ENDS
.SECTION "Program"
MAIN: CALL MONTY_ON_THE_RUN
VBI: PUSH HL
...
POP HL
RETI
.ENDS
Here’s an example of an ordinary section:
.BANK 0
.ORG $150
.SECTION "Init" FREE
DI
LD SP, $FFFE
SUB A
LD ($FF00+R_IE), A
.ENDS
This tells WLA that a FREE
section called Init
must be located
somewhere in bank 0
. If you replace FREE
with SEMIFREE
the section
will be inserted somewhere in the bank 0
, but not in the $0
- $14F
area. If you replace FREE
with SUPERFREE
the section will be inserted
somewhere in any bank with the same size as bank 0
.
Here’s the order in which WLA writes the sections:
FORCE
SEMISUBFREE
SEMIFREE
&FREE
SUPERFREE
OVERWRITE
Before the sections are inserted into the output file, they are sorted by size, so that the biggest section gets processed first and the smallest last.
You can also create a RAM section. For more information about them, please
read the .RAMSECTION
directive explanation.
It is also possible to merge two or more sections using APPENDTO
:
.SECTION "Base"
.DB 0
.ENDS
.SECTION "AppendToBase" FREE RETURNORG APPENDTO "Base"
.DB 1
.ENDS
This is not a compulsory directive.
2.113. .RAMSECTION "Vars" BANK 0 SLOT 1 ALIGN 4
¶
RAMSECTION
s accept only variable labels and variable sizes, and the
syntax to define these is identical to .ENUM
(all the syntax rules that
apply to .ENUM
apply also to .RAMSECTION
). Additionally you can embed
structures (.STRUCT
) into a RAMSECTION
. Here’s an example:
.RAMSECTION "Some of my variables" BANK 0 SLOT 1
vbi_counter: db
player_lives: db
.ENDS
RAMSECTION
s behave like FREE
sections, but instead of filling any banks
RAM sections will occupy area inside slots. You can fill different slots
with different variable labels. It’s recommend that you create separate
slots for holding variables (as ROM and RAM don’t usually overlap).
Here’s another example:
.MEMORYMAP
SLOTSIZE $4000
DEFAULTSLOT 0
SLOT 0 $0000 ; ROM slot 0.
SLOT 1 $4000 ; ROM slot 1.
SLOT 2 $A000 ; variable RAM is here!
.ENDME
.STRUCT game_object
x DB
y DB
.ENDST
.RAMSECTION "vars 1" BANK 0 SLOT 2
moomin1 DW
phantom DB
nyanko DB
enemy INSTANCEOF game_object
.ENDS
.RAMSECTION "vars 2" BANK 1 SLOT 2
moomin2 DW
.ENDS
.RAMSECTION "vars 3" BANK 1 SLOT 2
moomin3 DW
.ENDS
If no other RAM sections are used, then this is what you will get:
.DEFINE moomin1 $A000
.DEFINE phantom $A002
.DEFINE nyanko $A003
.DEFINE enemy $A004
.DEFINE enemy.x $A004
.DEFINE enemy.y $A005
.DEFINE moomin2 $A000
.DEFINE moomin3 $A002
BANK
in .RAMSECTION
is optional so you can leave it away if you
don’t switch RAM banks, or the target doesn’t have them.
It is also possible to merge two or more sections using APPENDTO
:
.RAMSECTION "RAMSection1" BANK 0 SLOT 0
label1 DB
.ENDS
.RAMSECTION "RAMSection2" APPENDTO "RAMSection1"
label2 DB
.ENDS
This is not a compulsory directive.
2.114. .ENDS
¶
Ends the section.
This is not a compulsory directive, but when .SECTION
is used this one is
required to terminate it.
2.115. .ROMGBC
¶
Inserts data into the specific ROM location to mark the ROM as a dual-mode ROM
($80
-> $0143
, so ROM name is max. 15 characters long). It will run in
either DMG or GBC mode.
This is not a compulsory directive.
2.116. .ROMGBCONLY
¶
Inserts data into the specific ROM location to mark the ROM as a Gameboy Color
ROM ($C0
-> $0143
, so ROM name is max. 15 characters long). It will
only run in GBC mode.
This is not a compulsory directive.
2.117. .ROMDMG
¶
Inserts data into the specific ROM location to mark the ROM as a DMG
(Gameboy) ROM ($00
-> $0146
). It will only run in DMG mode.
This is not a compulsory directive. .ROMDMG
cannot be used with .ROMSGB
.
2.118. .ROMSGB
¶
Inserts data into the specific ROM location to mark the ROM as a Super
Gameboy enhanced ROM ($03
-> $0146
).
This is not a compulsory directive. .ROMSGB
cannot be used with .ROMDMG
.
2.119. .EXPORT work_x
¶
Exports the definition work_x
to outside world. Exported definitions are
visible to all object files and libraries in the linking procedure. Note
that you can only export value definitions, not string definitions.
You can export as many definitions as you wish with one .EXPORT
:
.EXPORT NUMBER, NAME, ADDRESS, COUNTRY
.EXPORT NAME, AGE
This is not a compulsory directive.
2.120. .PRINTT "Here we are...\n"
¶
Prints the given text into stdout. Good for debugging stuff. PRINTT
takes
only a string as argument, and the only supported formatting symbol is \n
(line feed).
This is not a compulsory directive.
2.121. .PRINTV DEC DEBUG+1
¶
Prints the value of the supplied definition or computation into stdout.
Computation must be solvable at the time of printing (just like definitions
values). PRINTV
takes two parameters. The first describes the type of the
print output. DEC
means decimal, HEX
means hexadecimal.
Use PRINTV
with PRINTT
as PRINTV
doesn’t print linefeeds, only the
result. Here’s an example:
.PRINTT "Value of \"DEBUG\" = $"
.PRINTV HEX DEBUG
.PRINTT "\n"
This is not a compulsory directive.
2.122. .OUTNAME "other.o"
¶
Changes the name of the output file. Here’s and example:
wla-gb -o test.o test.s
would normally output test.o
, but if you had written
.OUTNAME "new.o"
somewhere in the code WLA would write the output to new.o
instead.
This is not a compulsory directive.
2.123. .SNESHEADER
¶
This begins the SNES header definition, and automatically defines
.COMPUTESNESCHECKSUM
. From here you may define any of the following:
ID "ABCD"
- inserts a one to four letter string starting at$7FB2
(lorom) or$FFB2
(hirom).NAME "Hello World!"
- identical to a freestanding.NAME
.LOROM
- identical to a freestanding.LOROM
.HIROM
- identical to a freestanding.HIROM
.EXHIROM
- identical to a freestanding.EXHIROM
.SLOWROM
- identical to a freestanding.SLOWROM
.FASTROM
- identical to a freestanding.FASTROM
.CARTRIDGETYPE $00
- Places the given 8-bit value in$7FD6
($FFD6
in HiROM,$40FFD6
and$FFD6
in ExHiROM). Some possible values I’ve come across but cannot guarantee the accuracy of:$00
ROM $01
ROM RAM $02
ROM SRAM $03
ROM DSP1 $04
ROM RAM DSP1 $05
ROM SRAM DSP1 $13
ROM Super FX ROMSIZE $09
- Places the given 8-bit value in$7FD7
($FFD7
in HiROM,$40FFD7
and$FFD7
in ExHiROM). Possible values include (but may not be limited to):$08
2 Megabits $09
4 Megabits $0A
8 Megabits $0B
16 Megabits $0C
32 Megabits SRAMSIZE $01
- Places the given 8-bit value into$7FD8
($FFD8
in HiROM,$40FFD8
and$FFD8
in ExHiROM). I believe these are the only possible values:$00
0 kilobits $01
16 kilobits $02
32 kilobits $03
64 kilobits COUNTRY $00
- Places the given 8-bit value into$7FD9
($FFD9
in HiROM,$40FFD9
and$FFD9
in ExHiROM).$00
is Japan and$01
is the United States, and there several more for other regions that I cannot recall off the top of my head.LICENSEECODE $00
- Places the given 8-bit value into$7FDA
($FFDA
in HiROM,$40FFDA
and$FFDA
in ExHiROM). You must find the legal values yourself as there are plenty of them. ;)VERSION $01
- Places the given 8-bit value into$7FDB
($FFDB
in HiROM,$40FFDB
and$FFDB
in ExHiROM). This is supposedly interpreted as version 1.byte, so a$01
here would be version 1.01.
This is not a compulsory directive.
2.124. .ENDSNES
¶
This ends the SNES header definition.
This is not a compulsory directive, but when .SNESHEADER
is used this
one is required to terminate it.
2.125. .SNESNATIVEVECTOR
¶
Begins definition of the native mode interrupt vector table.
.SNESNATIVEVECTOR
COP COPHandler
BRK BRKHandler
ABORT ABORTHandler
NMI VBlank
UNUSED $0000
IRQ IRQHandler
.ENDNATIVEVECTOR
These can be defined in any order, but they will be placed into
memory starting at $7FE4
($FFE4
in HiROM, $40FFE4
and $FFE4
in
ExHiROM) in the order listed above. All the vectors default to $0000
.
This is not a compulsory directive.
2.126. .ENDNATIVEVECTOR
¶
Ends definition of the native mode interrupt vector table.
This is not a compulsory directive, but when .SNESNATIVEVECTOR
is used this one is required to terminate it.
2.127. .SNESEMUVECTOR
¶
Begins definition of the emulation mode interrupt vector table.
.SNESEMUVECTOR
COP COPHandler
UNUSED $0000
ABORT BRKHandler
NMI VBlank
RESET Main
IRQBRK IRQBRKHandler
.ENDEMUVECTOR
These can be defined in any order, but they will be placed into
memory starting at $7FF4
($FFF4
in HiROM, $40FFF4
and $FFF4
in
ExHiROM) in the order listed above. All the vectors default to $0000
.
This is not a compulsory directive.
2.128. .ENDEMUVECTOR
¶
Ends definition of the emulation mode interrupt vector table.
This is not a compulsory directive, but when .SNESEMUVECTOR
is used this one is required to terminate it.
3. Assembler Syntax¶
3.1. Case Sensitivity¶
WLA is case sensitive, so be careful.
3.2. Comments¶
Comments begin with ;
or *
and end along with the line. ;
can be
used anywhere, but *
can be placed only at the beginning of a new line.
Version 4.1 of WLA introduced ANSI C -like commenting. This means you can
start a multiline comment with /*
and end it with */
.
Version 6.0 of WLA introduced .ASM
and .ENDASM
directives. These
function much like ANSI C comments, but unlike the ANSI C comments these can be
nested.
3.3. Labels¶
Labels are ordinary strings (which can also end to a :
). Labels starting
with _
are considered to be local labels and do not show outside sections
where they were defined, or outside object files, if they were not defined
inside a section.
Here are few examples of different labels:
VBI_IRQ:
VBI_IRQ2
_VBI_LOOP:
main:
Labels starting with @
are considered to be child labels. They can only be
referenced within the scope of their parent labels, unless the full name is
specified. When there is more than one @
, the label is considered to be
a child of a child.
Here are some examples of child labels:
PARENT1:
@CHILD:
@@SUBCHILD
PARENT2:
@CHILD:
This is legal, since each of the @CHILD
labels has a different parent.
You can specify a parent to be explicit, like so:
jr PARENT1@CHILD@SUBCHILD
Note that when you place :
in front of the label string when referring to
it, you’ll get the bank number of the label, instead of the label’s address.
Here’s an example:
LD A, :LOOP
.BANK 2 SLOT 0
LOOP:
Here LD A, :LOOP
will be replaced with LD A, 2
as the label LOOP
is inside the bank number two.
When you are referring to a label and you are adding something to its address (or subtracting, any arithmetics apply) the result will always be bytes.
.org 20
DATA: .dw 100, 200, 300
ld a, DATA+1
^^^^^^ = r
So here the result r
will be the address of DATA
plus one, here 21.
Some x86 assemblers would give here 22
as the result r
as DATA
points to an array or machine words, but WLA isn’t that smart (and some people
including me think this is the better solution).
Note that each CPU WLA supports contains opcodes that either generate an absolute reference or a relative reference to the given label. For example,
.org 20
DATA: ld a, DATA ; DATA becomes 20 (absolute)
jr DATA ; DATA becomes -4 (relative)
Check out section 14 for the list of opcodes that generate relative references.
You can also use -
, --
, ---
, +
, ++
, +++
, … as
un-named labels. Labels consisting of -
are meant for reverse jumps and
labels consisting of +
are meant for forward jumps. You can reuse un-named
labels as much as you wish inside your source code. Here’s an example of this:
dec e
beq ++ ; jump -> ?
dec e
beq + ; jump -> %
ld d, 14
--- ld a, 10 ; !
-- ld b, c ; #
- dec b ; *
jp nz, - ; jump -> *
dec c
jp nz, -- ; jump -> #
dec d
jp nz, --- ; jump -> !
ld a, 20
- dec a ; $
jp nz, - ; jump -> $
+ halt ; %
++ nop ; ?
Note that __
(that’s two underline characters) serves also as a un-named
label. You can refer to this label from both directions. Use _b
when
you are jumping backwards and _f
when you are jumping forwards label __
.
Example:
dec e
jp z, _f ; jump -> *
dec e
__ ldi a, (hl) ; *
dec e
jp nz, _b ; jump -> *
CAVEAT! CAVEAT! CAVEAT!
The following code doesn’t work as it would if WLA would determine the distance lexically (but in practice it’s WLALINK that does all the calculations and sees only the preprocessed output of WLA):
.macro dummy
- dec a ; #
jp nz, - ; jump -> #
.endm
...
- nop ; *
dummy
dec e
jp nz, - ; i'd like to jump to *, but i'll end up jumping
; to # as it's closest to me in the output WLA produces
; for WLALINK (so it's better to use \@ with labels inside
; a macro).
WLALINK will also generate _sizeof_[label]
defines that measure the
distance between two consecutive labels. These labels have the same scope as
the labels they describe. Here is an example:
Label1:
.db 1, 2, 3, 4
Label2:
In this case you’ll get a definition _sizeof_Label1
that will have value
4
.
WLA will skip over any child labels when calculating _sizeof
. So, in this
example:
Label1:
.db 1, 2
@child:
.db 3, 4
Label2:
The value of _sizeof_Label1
will still have a value of 4
.
3.4. Number Types¶
1000 |
decimal |
$100 |
hexadecimal |
100h |
hexadecimal |
%100 |
binary |
'x' |
character |
Remember that if you use the suffix h
to give a hexadecimal value,
and the value begins with an alphabet, you must place a zero in front of it
so WLA knows it’s not a label (e.g., 0ah
instead of ah
).
3.5. Strings¶
Strings begin with and end to "
. Note that no 0
is inserted to
indicate the termination of the string like in e.g., ANSI C. You’ll have to do
it yourself. You can place quotation marks inside strings the way C
preprocessors accept them.
Here are some examples of strings:
"Hello world!"
"He said: \"Please, kiss me honey.\""
3.6. Mnemonics¶
You can give the operand size with the operand itself (and this is highly recommended) in WLA 6502/65C02/6510/HUC6280/65816:
and #20.b
and #20.w
bit loop.b
bit loop.w
3.7. Brackets?¶
Brackets are also supported in the GB-Z80/Z80/6502/65C02/HUC6280/6510 syntax. So you can write
LDI (HL), A
or
LDI [HL], A
Yes, you could write
LDI [HL), A
but I don’t recommend that. ;)
Note that brackets have special meaning when dealing with a 65816/SPC-700 system so you can’t use
AND [$65]
instead of
AND ($65)
as they mean different things.
4. Error Messages¶
There are quite a few of them in WLA, but most of them are not as informative as I would like them to be. This will be fixed in the future. Mean while, be careful. ;)
5. Supported ROM/RAM/Cartridge Types (WLA-GB)¶
5.1. ROM Size¶
GB-Z80 version of WLA supports the following ROM bank sizes. There’s no such
limit in the Z80/6502/65C02/6510/65816/HUC6280/SPC-700 version of WLA. Supply
one of the following values to .ROMBANKS
.
$00 |
256Kbit | 32KByte | 2 banks |
$01 |
512Kbit | 64KByte | 4 banks |
$02 |
1Mbit | 128KByte | 8 banks |
$03 |
2Mbit | 256KByte | 16 banks |
$04 |
4Mbit | 512KByte | 32 banks |
$05 |
8Mbit | 1MByte | 64 banks |
$06 |
16Mbit | 2MByte | 128 banks |
$52 |
9Mbit | 1.1MByte | 72 banks |
$53 |
10Mbit | 1.2MByte | 80 banks |
$54 |
12Mbit | 1.5MByte | 96 banks |
5.2. RAM Size¶
Supply one of the following hex values to .RAMSIZE
in the GB-Z80 version
of WLA.
$00 |
None | None | None |
$01 |
16kbit | 2kByte | 1 bank |
$02 |
64kbit | 8kByte | 1 bank |
$03 |
256kbit | 32kByte | 4 banks |
$04 |
1Mbit | 128kByte | 16 banks |
5.3. Cartridge Type¶
It’s up to the user to check that the cartridge type is valid and
can be used combined with the supplied ROM and RAM sizes. Give
one the the following values to .CARTRIDGETYPE
in the GB-Z80 version of WLA.
$00 |
ROM | |||||
$01 |
ROM | MBC1 | ||||
$02 |
ROM | MBC1 | RAM | |||
$03 |
ROM | MBC1 | RAM | BATTERY | ||
$05 |
ROM | MBC2 | ||||
$06 |
ROM | MBC2 | BATTERY | |||
$08 |
ROM | RAM | ||||
$09 |
ROM | RAM | BATTERY | |||
$0B |
ROM | MMM01 | ||||
$0C |
ROM | MMM01 | SRAM | |||
$0D |
ROM | MMM01 | SRAM | BATTERY | ||
$0F |
ROM | MBC3 | BATTERY | TIMER | ||
$10 |
ROM | MBC3 | RAM | BATTERY | TIMER | |
$11 |
ROM | MBC3 | ||||
$12 |
ROM | MBC3 | RAM | |||
$13 |
ROM | MBC3 | RAM | BATTERY | ||
$19 |
ROM | MBC5 | ||||
$1A |
ROM | MBC5 | RAM | |||
$1B |
ROM | MBC5 | RAM | BATTERY | ||
$1C |
ROM | MBC5 | RUMBLE | |||
$1D |
ROM | MBC5 | SRAM | RUMBLE | ||
$1E |
ROM | MBC5 | SRAM | BATTERY | RUMBLE | |
$1F |
Pocket Camera | |||||
$BE |
Pocket Voice | |||||
$FD |
Bandai TAMA5 | |||||
$FE |
Hudson HuC-3 | |||||
$FF |
Hudson HuC-1 |
6. Bugs¶
If you find bugs, please let us know about them via GitHub: https://github.com/vhelin/wla-dx/issues
7. Files¶
7.1. examples
¶
The main purpose of the files in the examples
directory is to test that WLA
and WLALINK can assemble and link the tiny project correctly. You can also
take a look at the code and syntax in the files, but beware: if you run the
rom files you probably don’t see anything on screen.
include
directory under gb-z80
could be very useful as the six include
files there have all the Game Boy hardware register address and memory
definitions you could ever need and more.
7.2. examples/gb-z80/lib
¶
This folder holds few very useful libraries for you to use in your Game Boy
projects. Instead of reinventing the wheel, use the stuff found in here.
Remember to compile the libraries right after you’ve installed WLA by
executing make
in the lib
directory.
7.3. memorymaps
¶
Here you can find default memory maps (see .MEMORYMAP
) for various computers
and video game consoles.
8. Temporary Files¶
Note that WLA will generate an temporary files in the current working
directory while it works. On Windows and Unix-like systems, the file is
called .wla%PID%a
, where %PID%
is the PID of the process.
For other system, it’s just wla_a.tmp
.
When WLA finishes its work these two files are deleted as they serve of no further use.
9. Compiling¶
9.1. Compiling Object Files¶
To compile an object file use the -o [OUT]
option on the command line.
These object files can be linked together (or with library files) later with WLALINK.
Name object files so that they can be recognized as object files. Normal
suffix is .o
(WLA default). This can also be changed with .OUTNAME
.
With object files you can reduce the amount of compiling when editing
small parts of the program. Note also the possibility of using local
labels (starting with _
).
Note: When you compile objects, group 1 directives are saved for linking time, when they are all compared and if they differ, an error message is shown. It is advisable to use something like an include file to hold all the group 1 directives for that particular project and include it to every object file.
If you are interested in the WLA object file format, take a look at the
file txt/wla_file_formats.txt
which is included in the release archive.
Here are some examples of definitions:
-D IEXIST
-D DAY=10
-D BASE = $10
-D NAME=elvis
And here’s an WLA example creating definitions on the command line:
wla-gb -D DEBUG -D VERBOSE=5 -D NAME = "math v1.0" -o math.o math.s
DEBUG
’s value will be 0
, VERBOSE
’s 5
and NAME
is a
string definition with value math v1.0
.
Note that -D
always needs a space after it, but the rest of the statement
can be optionally stuck inside one word.
9.2. Compiling Library Files¶
To compile a library file use the -l [OUT]
option on the command line.
Name these files so that they can be recognized as library files. Normal
suffix is .lib
(WLA default).
With library files you can reduce the amount of compiling. Library files
are meant to hold general functions that can be used in different projects.
Note also the possibility of using local labels (starting with _
).
Library files consist only of FREE
sections.
10. Linking¶
After you have produced one or more object files and perhaps some library files, you might want to link them together to produce a ROM image / program file. WLALINK is the program you use for that. Here’s how you use it:
wlalink [OPTIONS] <LINK FILE> <OUTPUT FILE>
Choose the option -b [OUT]
for program file or -r [OUT]
for
ROM image linking.
Link file is a text file that contains information about the files you want to link together. Here’s the format:
You must define the group for the files. Put the name of the group inside brackets. Valid group definitions are
[objects] [libraries] [header] [footer] [definitions]
Start to list the file names.
[objects] main.o vbi.o level_01.o ...
Give parameters to the library files:
[libraries] bank 0 slot 1 speed.lib bank 4 slot 2 map_data.lib ...
Here you can also use
base
to define the 65816 CPU bank number (like.BASE
works in WLA):[libraries] bank 0 slot 1 base $80 speed.lib bank 4 slot 2 base $80 map_data.lib ...
You must tell WLALINK the bank and the slot for the library files.
If you want to use header and/or footer in your project, you can type the following:
[header] header.dat [footer] footer.dat
If you want to make value definitions, here’s your chance:
[definitions] debug 1 max_str_len 128 start $150 ...
If flag v
is used, WLALINK displays information about ROM file after a
succesful linking.
If flag s
is used, WLALINK will produce a NO$GMB symbol file. It’s
useful when you work under MSDOS (NO$GMB is a very good Game Boy emulator for
MSDOS/Windows) as it contains information about the labels in your project.
If flag S
is used, WLALINK will create a WLA symbol file, that is much
like NO$GMB symbol file, but shows also symbols and breakpoints, not just labels
and definitions.
If flag d
is used, WLALINK discards all unreferenced FREE
and
SEMIFREE
sections. This way you can link big libraries to your project
and WLALINK will choose only the used sections, so you won’t be linking any
dead code/data.
If flag i
is given, WLALINK will write list files. Note that you must
compile the object and library files with -i
flag as well. Otherwise
WLALINK has no extra information it needs to build list files. Here is an
example of a list file: Let’s assume you’ve compiled a source file called
main.s
using the i
flag. After you’ve linked the result also with the
i
flag WLALINK has created a list file called main.lst
. This file
contains the source text and the result data the source compiled into. List
files are good for debugging.
If flag L
is given after the above options, WLALINK will use the
directory specified after the flag for including libraries. If WLALINK
cannot find the library in the specified directory, it will then silently
search the current working directory. This is useful when using WLA in an SDK
environment where a global path is needed.
Make sure you don’t create duplicate labels in different places in the memory map as they break the linking loop. Duplicate labels are allowed when they overlap each other in the destination machine’s memory. Look at the following example:
...
.BANK 0
.ORG $150
...
LD A, 1
CALL LOAD_LEVEL
...
LOAD_LEVEL:
LD HL, $2000
LD (HL), A
CALL INIT_LEVEL
RET
.BANK 1
.ORG 0
INIT_LEVEL:
...
RET
.BANK 2
.ORG $0
INIT_LEVEL:
...
RET
...
Here duplicate INIT_LEVEL
labels are accepted as they both point to the
same memory address (in the program’s point of view).
Examples:
[seravy@localhost tbp]# wlalink -r linkfile testa.sfc
[seravy@localhost tbp]# wlalink -d -i -b linkfile testb.sfc
[seravy@localhost tbp]# wlalink -v -S -L ../../lib linkfile testc.sfc
11. Arithmetics¶
WLA is able to solve really complex calculations like
-((HELLO / 2) | 3)
skeletor_end-skeletor
10/2.5
so you can write something like
LD HL, data_end-data
LD A, (pointer + 1)
CP (TEST + %100) & %10101010
WLALINK also has this ability so it can compute the pending calculations WLA wasn’t able to solve.
The following operators are valid:
, |
comma |
| |
or |
& |
and |
^ |
power |
<< |
shift left |
>> |
shift right |
+ |
plus |
- |
minux |
# |
modulo |
~ |
xor |
* |
multiply |
/ |
divide |
< |
get the low byte |
> |
get the high byte |
Note that you can do NOT using XOR:
VALUE_A ~ $FF
is 8-bit NOTVALUE_B ~ $FFFF
is 16-bit NOT
WLA computes internally with real numbers so (5/2)*2
produces 5
,
not 4
.
12. Binary to DB Conversion¶
WLAB converts binary files to WLA’s byte definition strings. Here’s how you use it:
wlab -[ap]{bdh} <BIN FILE>
Give it the binary file and WLAB will output the WLA DB formatted data of it into stdout. Here’s an example from real life:
wlab -da gayskeletor.bin > gayskeletor.s
WLAB has three command flags of which one must be given to WLAB:
-b | Output data in binary format. |
-d | Output data in decimal format. |
-h | Output data in hexadecimal format. |
WLAB has also two option flags:
-a | Print the address (relative to the beginning of the data). |
-p | Don’t print file header. |
Examples:
[seravy@localhost src]# wlab -bap iscandar.bin > iscandar.s
[seravy@localhost src]# wlab -h starsha.bin > starsha.s
13. Things you should know about coding for…¶
Please check out the source code examples (in examples
directory) for
quick target system specific information.
13.1. Z80¶
Check the Z80 specific directives. All SMS/GG coders should find .SMSTAG
,
.SDSCTAG
and .COMPUTESMSCHECKSUM
very useful…
Opcodes that make relative label references:
JR *
DJNZ
13.2. 6502¶
For example mnemonics ADC
, AND
, ASL
, etc… cause problems to WLA,
because they take different sized arguments. Take a look at this:
LSR 11 ; $46 $0B
LSR $A000 ; $4E $00 $A0
The first one could also be
LSR 11 ; $4E $0B $00
To really get what you want, use .8BIT
, .16BIT
and .24BIT
directives. Or even better, supply WLA the size of the argument:
LSR 11.W ; $4E $0B $00
Opcodes that make relative label references:
BCC
BCS
BEQ
BMI
BNE
BPL
BVC
BVS
13.3. 65C02¶
Read the subsection 6502 as the information applies also to 65C02 coding…
Opcodes that make relative label references:
BCC
BCS
BEQ
BMI
BNE
BPL
BVC
BVS
BRA
BBR*
BBS*
13.4. 6510¶
Read the subsection 6502 as the information applies also to 6510 coding…
Opcodes that make relative label references:
BCC
BCS
BEQ
BMI
BNE
BPL
BVC
BVS
13.5. 65816¶
Read the subsection 6502 as the information applies also to 65816 coding…
WLA-65816 has also few SNES specific directives which are all very
helpful. Remember that when you use .LOROM
, .HIROM
, .SLOWROM
and
.FASTROM
WLA automatically writes the information into the output.
.COMPUTESNESCHECKSUM
, .SNESHEADER
and few others could also be useful.
Use .BASE
to set the upmost eight bits of 24-bit addresses.
If possible, use operand hints to specify the size of the operand.
WLA is able to deduce the accumulator/index mode to some extent from
REP
/SEP
-mnemonics and .ACCU
and .INDEX
-directives, but just to
be sure, terminate the operand with .B
, .W
or .L
.
AND #10 ; can be two different things, depending on the size of the accu.
AND #10.B ; forces 8-bit immediate value.
AND #10.W ; forces 16-bit immediate value.
Or if you must, these work as well:
AND.B #10 ; the same as "AND #10.B".
AND.W #10 ; the same as "AND #10.W".
Opcodes that make relative label references:
BCC
BCS
BEQ
BMI
BNE
BPL
BVC
BVS
BRA
BRL
PER
13.6. HUC6280¶
Read the subsection 6502 as the information applies also to HUC6280 coding…
Opcodes that make relative label references:
BCC
BCS
BEQ
BMI
BNE
BPL
BVC
BVS
BSR
BBR*
BBS*
13.7. SPC-700¶
Note that you’ll have to put an exclamation mark before a 16-bit value. For example,
CALL !Main
AND A, !$1000
Opcodes that make relative label references:
BCC
BCS
BEQ
BMI
BNE
BPL
BVC
BVS
BRA
BBS
BBC
CBNE *
DBNZ *
13.8. Pocket Voice (GB-Z80)¶
Pocket Voice uses its own MBC. You can enable Pocket Voice mode by selecting
Pocket Voice cartridge type ($BE
in $0147
) and defining correct
.ROMBANKMAP
and .MEMORYMAP
. In PV mode bank 0 is 24KB and the rest are
8KB.
Note that WLA assumes that ROM offset is all the time 0. If you use something else as the offset, make sure to compute the jumps by hand as WLA cannot do that.
Check out examples/gb-z80/include/pocket_voice.i
for more information.
13.9. GB-Z80¶
WLA outputs only $10
when it decodes STOP
. Often it’s necessary to put
an extra NOP
($00
) after a STOP
, and sometimes something else, but
that’s left entirely to the user.
Opcodes that make relative label references:
JR *
14. WLA Flags¶
Here are short descriptions for the flags you can give to WLA:
You can supply WLA with some (or all or none) of the following option flags.
-i | Add list file information. Adds extra information to the output so WLALINK can produce list files. |
-M | WLA generates makefile rules describing the dependencies of the main
source file. Use only with flags o and l . |
-q | Quiet mode. .PRINT* -directives output nothing. |
-t | Test compile. Doesn’t output any files. |
-v | Verbose mode. Shows a lot of information about the compiling process. |
-x | Extra compile time definitions. WLA does extra work by creating few helpful definitions on the fly. |
One (and only one) of the following command flags must be defined.
-l | Output a library file. |
-o | Output an object file. |
You may also use an extra option to specify the include directory. WLA will
search this directory for included files before defaulting to the specified
.INCDIR
or current working directory.
-I | Directory to include files. |
Examples:
[seravy@localhost tbp]# wla -v -i -o testa.o testa.s
[seravy@localhost tbp]# wla -M -o testa.o testa.s
[seravy@localhost tbp]# wla -l testb.lib testb.s
[seravy@localhost tbp]# wla -I ../../include -l testb.lib testb.s
[seravy@localhost tbp]# wla -M -I myfiles -l testa.lib testa.s
Note that the first example produces file named testa.o
.
15. Extra compile time definitions¶
When you supply WLA with the flag x
it will maintain few useful definitions
while compiling your source codes. Please use the enhanced error reporting
engine (so don’t use flag f
) in conjunction with flag x
as some of the
definitions require extra information about the flow of the data which isn’t
available when using the old, crippled error reporting engine.
Here’s a list of what you get when you use flag x
:
WLA_FILENAME |
A string definition holding the file name WLA is currently processing. |
WLA_TIME |
A string definition holding the calendar time
(obtained using C’s ctime() ). |
WLA_VERSION |
A string definition holding the version number of WLA. |
So you can do for example something like
.DB WLA_TIME
to store the time when the build process started into the ROM file you are compiling.
Definition CADDR
, which is present without supplying the flag x
,
contains the current 16-bit memory address. So
LD HL, CADDR
will load the address of the operand data into registers H
and L
.
CAVEAT:
Remember when using defines that CADDR
gets the address of the place where
the definition is used, not the address of the definition, which contains
the CADDR
.
Note that you’ll also get all these definitions in lower case
(e.g., wla_filename
).
16. Good things to know about WLA¶
- Is 255 bytes too little for a string (file names, labels, definition labels,
etc)? Check out
MAX_NAME_LENGTH
inshared.h
. - WLA preprocessor doesn’t expand macros and repetitions. Those are actually traversed in the assembling phase.
- WLA’s source code is mainly a huge mess, but WLALINK is quite well structured and written. So beware!
- To get the length of a string e.g. “peasoup”, write “peasoup”.length.
- Do not write
.E
into your sources as WLA uses it internally to mark the end of a file.
17. WLA DX’s architectural overview¶
The two most important executables inside WLA DX are WLA (the assembler) and WLALINK (the linker).
17.1. WLA¶
WLA has four separate phases, called a little bit incorrectly passes:
pass_1.c
:pass_1()
:- The biggest data processor in WLA.
- Includes the include files: every time time happens the file is read in, white space is removed, lines formatted, etc.
- Macros are processed along with directives
- All textual data, code, etc. are transformed into WLA’s internal byte code that gets written into a tmp (TMP) file, and after this phase the assembler or the linker has no idea of target CPU’s opcodes - all is just pure WLA byte code.
- The first and the only pass that handles the assembly source files supplied by the user.
- The parser in this pass starts from the first byte of the first source file, then moves forward parsing everything that it encounters, but when a macro is called, the parser jumps to the beginning of the macro, and continues parsing from there.
pass_2.c
:pass_2()
:- If the user has issued directives like
.SDSCTAG
, here we generate the needed data and write that into TMP.
- If the user has issued directives like
pass_3.c
:pass_3()
:- Here we read in TMP and do some sanity checks for the data, give labels addresses (if possible), generate internal structures for labels and sections.
pass_4.c
:pass_4()
:- Again we read in TMP.
- Now we check that if there is a reference to a calculation, and that calculation has been succesfully calculated, then we can replace the reference with the result.
- This phase writes out object and library files, i.e., transforms TMP
to final output files (this write out could actually be
pass_5
)…
17.2. WLALINK¶
WLALINK is much simpler and more straight forward than WLA; WLALINK just
reads in all the objects and library files, checks that target platforms for
the files match, places the sections along with labels into the target memory
map, solves pending calculations, calculates checksums, and writes out the
final ROM/PRG files. wlalink/main.c:main()
should quite clearly display
all the higher level phases in the linking process.
18. WLA Symbols¶
Symbols can be optionally generated as a part of the assembly and link steps. With a compatible emulator, this can provide extra information for debugging a ROM, or otherwise help in understanding how it operates.
The symbols file can be generated by wlalink by adding “-S” onto the command line. This will output labels, definitions, and some other rudimentary data. Most prominently, this can be used to understand where the ROM output various sections such as subroutines and data, and be able to look that up in the emulator’s ROM or RAM space.
Extra information for address-to-line mapping can be provided by adding the following command line arguments: - Run object generation (e.g. “wla-65816”) with “-i” to include list data in the output obj files - Run wlalink with “-S -A” to generate symbols with information related to address-to-line mapping
Address-to-line mappings includes information to relate lines in the source files to individual instructions in the generated ROM. This can be used to provide richer disassembly in the emulator, or allow for rich debugging in an external IDE.
18.1. Information For Emulator Developers¶
In order to properly support loading of WLA symbol files, it is recommended to follow this specification below, especially so as to gracefully support future additions to the symbol files.
- The file should be read one line at a time
- Any text on a line following a
;
should be ignored - Lines matching
\[\S+\]
in regex or[%s]
in scanf code are section headers, and represent a new section. Note that no section data will start with[
. - Lines following the section header are the data for that section. If you’re acknowledging the section, utilize that section’s specific formatting. Read lines that match until a new section header is encountered.
- Unless otherwise specified, none of the data in any section should be assumed to be sorted in any particular way.
The following are the list of currently supported sections, what they mean, and how their data should be interpreted.
18.1.1. [labels]¶
This is a list of all Labels to sections of the ROM, such as subroutine locations, or data locations. Each line lists an address in hexadecimal (bank and offset) and a string associated with that address. This data could be used, for example, to identify what section a given target address is in, by searching for the label with the closest address less than the target address.
- Regex match:
[0-9a-fA-F]{2}:[0-9a-fA-F]{4} .*
- Format specifier:
%2x:%4x %s
18.1.2. [definitions]¶
This is a list of various definitions provided in code - or automatically during WLA’s processing - and values associated with them. Most prominently, WLA outputs the size of each section of the ROM. Each line lists an integer value in hexadecimal, and a string (name) associated with that value.
- Regex match:
[0-9a-fA-F]{8} .*
- Format specifier:
%8x %s
18.1.3. [breakpoints]¶
This is a list of hexadecimal ROM addresses where the .BREAKPOINT
directive was used in the source assembly. Each line lists an address in hexadecimal (bank and offset).
- Regex match:
[0-9a-fA-F]{2}:[0-9a-fA-F]{4}
- Format specificer:
%2x:%4x
18.1.4. [symbols]¶
This is a list of hexadecimal ROM addresses where the .SYMBOL
directive was used in the source assembly. Each line lists an address in hexadecimal (bank and offset) and a string associated with that address.
- Regex match:
[0-9a-fA-F]{2}:[0-9a-fA-F]{4} .*
- Format specifier:
%2x:%4x %s
18.1.5. [source files]¶
These are used to identify what files were used during the assembly process, especially to map generated assembly back to source file contents. Each line lists a hexadecimal file index, a hexadecimal CRC32 checksum of the file, and a file path relative to the generated ROM’s root. This could be used to load in the contents of one of the input files when running the ROM and verifying the file is up-to-date by checking its CRC32 checksum against the one generated during assembly.
- Regex match:
[0-9a-fA-F]{4} [0-9a-fA-F]{8} .*
- Format specifier:
%4x %8x %s
18.1.6. [rom checksum]¶
This is just a single line identifying what the hexadecimal CRC32 checksum of the ROM file was when the symbol file was generated. This could be used to verify that the symbol file itself is up-to-date with the ROM in question. This checksum is calculated by reading the ROM file’s entire binary, and not by reading any platform-specific checksum value embedded in the ROM itself.
- Regex match:
[0-9a-fA-F]{8}
- Format specifier:
%8x
18.1.7. [addr-to-line mapping]¶
This is a listing of hexadecimal ROM addresses (bank and offset) each mapped to a hexadecimal file index and hexadecimal line index. The file index refers back to the file indices specified in the source files
section, so that the source file name can be discovered. This information can be used to, for example, display source file information in line with disassembled code, or to communicate with an external text editor the location of the current Program Counter by specifying a source file and line instead of some address in the binary ROM file.
- Regex match:
[0-9a-fA-F]{2}:[0-9a-fA-F]{4} [0-9a-fA-F]{4}:[0-9a-fA-F]{8}
- Format specifier:
%2x:%4x %4x:%8x
19. Legal Note¶
WLA DX (the whole package) was originally written by Ville Helin in 1998-2008. After that everybody has been able to take part in the development of WLA DX, and recently via GitHub. The authors are not responsible for anything the software does.
WLA DX is GPL software. For more information about GPL, take a look at the
LICENCE
file.
Game Boy and Game Boy Color are copyrighted by Nintendo.
Pocket Voice is copyrighted by Bung HK.
1. Manpage: WLA-LINK¶
1.1. SYNOPSIS¶
wlalink
[OPTIONS
] LINK_FILE
OUTPUT_FILE
1.2. OPTIONS¶
-v | Display information about ROM file after a succesful linking |
-s | Produce NO$GMB symbol file |
-S | Produce WLA symbol file |
-d | Discard all unreferenced FREE and SEMIFREE sections |
-i | Write list files (Note: WLA needs -i as wel) |
-L LIBDIR | Look in LIBDIR for libaries before looking in CWD |
Choose one:
-b OUT | Program file linking |
-r OUT | ROM image linking |
1.3. DESCRIPTION¶
wlalink(1) is a part of WLA-DX. It links one or more object files (and perhaps some library files) together to produce a ROM image / program file.
LINK_FILE is a text file that contains information about the files you want to link together. Here’s the format:
You must define the group for the files. Put the name of the group inside brackets. Valid group definitions are
[objects] [libraries] [header] [footer] [definitions]
Start to list the file names.
[objects] main.o vbi.o level_01.o ...
Give parameters to the library files:
[libraries] bank 0 slot 1 speed.lib bank 4 slot 2 map_data.lib ...
Here you can also use
base
to define the 65816 CPU bank number (like.BASE
works in WLA):[libraries] bank 0 slot 1 base $80 speed.lib bank 4 slot 2 base $80 map_data.lib ...
You must tell WLALINK the bank and the slot for the library files.
If you want to use header and/or footer in your project, you can type the following:
[header] header.dat [footer] footer.dat
If you want to make value definitions, here’s your chance:
[definitions] debug 1 max_str_len 128 start $150 ...
If flag -i
is given, wlalink(1) will write list files. Note that
you must compile the object and library files with -i
flag as well.
Otherwise wlalink(1) has no extra information it needs to build list
files.
Here is an example of a list file: Let’s assume you’ve compiled a source file
called main.s
using the -i
flag. After you’ve linked the result also
with the -i
flag wlalink(1) has created a list file called
main.lst
. This file contains the source text and the result data the source
compiled into. List files are good for debugging.
Make sure you don’t create duplicate labels in different places in the memory map as they break the linking loop. Duplicate labels are allowed when they overlap each other in the destination machine’s memory.
1.4. EXAMPLES¶
wlalink -r linkfile testa.sfc
wlalink -d -i -b linkfile testb.sfc
wlalink -v -S -L ../../lib linkfile testc.sfc
2. Manpage: WLA-CPU¶
2.1. SYNOPSIS¶
wla-gb
[OPTIONS
] SRC_FILE
wla-65c02
[OPTIONS
] SRC_FILE
wla-6502
[OPTIONS
] SRC_FILE
wla-6510
[OPTIONS
] SRC_FILE
wla-65816
[OPTIONS
] SRC_FILE
wla-huc6280
[OPTIONS
] SRC_FILE
wla-spc700
[OPTIONS
] SRC_FILE
wla-z80
[OPTIONS
] SRC_FILE
2.2. OPTIONS¶
-D
__DEFINE(=VAR)__ Define DEFINE with value VAR (VAR is optional)
-i | Add list file information |
-I DIR | Add Include directory |
-q | Quiet mode (.PRINT* -directives output nothing) |
-v | Test compile (Don’t output any files) |
-x | Extra compile time definitions |
Choose one:
-o OUT | Output an object file |
-l OUT | Output an library file |
2.3. DESCRIPTION¶
Assemble a BIN_FILE to an object file (-o
) or to an library file (-l
).
These object files can be linked together (or with library files) later with wlalink(1).
Name object files so that they can be recognized as object files. Normal
suffix is .o
(WLA default). This can also be changed with .OUTNAME
.
Name these files so that they can be recognized as library files. Normal
suffix is .lib
(WLA default).
With object files you can reduce the amount of compiling when editing
small parts of the program. Note also the possibility of using local
labels (starting with _
).
With library files you can reduce the amount of compiling. Library files
are meant to hold general functions that can be used in different projects.
Note also the possibility of using local labels (starting with _
).
Library files consist only of FREE
sections.
Note: When you compile objects, group 1 directives are saved for linking time, when they are all compared and if they differ, an error message is shown. It is advisable to use something like an include file to hold all the group 1 directives for that particular project and include it to every object file.
If you are interested in the WLA object file format, take a look at the
file txt/wla_file_formats.txt
which is included in the release archive.
2.4. EXAMPLES¶
wla-gb -D DEBUG -D VERBOSE=5 -D NAME = "math v1.0" -o math.o math.s
-D IEXIST
-D DAY=10
-D BASE = $10
-D NAME=elvis
3. Manpage: WLAB¶
3.1. SYNOPSIS¶
wlab
-[ap
]{bdh
} BIN_FILE
3.2. OPTIONS¶
-a | Print the address (relative to the beginning of the data). |
-p | Don’t print file header. |
Choose one:
-b | Output data in binary format. |
-d | Output data in decimal format. |
-h | Output data in hexadecimal format. |
3.3. DESCRIPTION¶
wla(1) converts binary files to WLA’s byte definition strings and print it to the standard output.
3.4. EXAMPLES¶
wlab -da gayskeletor.bin > gayskeletor.s
wlab -bap iscandar.bin > iscandar.s
wlab -h starsha.bin > starsha.s